Can diver champions do less dmg plz

Nipsahoy·1/20/2017, 12:15:15 AM·4 votes·1,052 views

I mean honestly. Why do they have such long range initiation followed by the dmg to kill you with no chance to react? Last game I have Kassadin and Nocturne jumping on me behind my frontline and killing me before anyone react? I mean what the hell? Who thinks this is good game design or gameplay? I mean I finally get a good game on AD where I don't get 5 man camped bottom for the first 10 minutes and I get fed and somewhat ahead and it doens't matter for nothing. Even with GA you still go down immediately. And I won't even mention they had a Camille on top of it... Who comes up with these champ designs where you can jump in from super far range and kill someone before they can do literally anything? The amount of damage needs to be lowered in this game.

If you go in with one of those champs you should be able to highly pressure the backline imo but not get a guarenteed kill or what's the counterplay? It should be a decision you make where you weigh the gains and cons and not just know it's always going to be a gain because you've eliminated one of the highest damage threats on the other team in the blink of an eye from super safe initiation...

I'm a little frustrated but some of these champs need to take a little bit more talent to play and not be automatic jump in and get kill design. I mean I don't even feel I was outplayed it's just oh he's playing some bs diver champ that deletes me in a millisecond if he gets to me. I want to have the option to fight back somewhat. I'm alright with being at a disadvantage but they shouldn't automatically win. Am I alone in this thinking?

12 Comments

Calabok1/20/2017, 12:19:41 AM1 votes

how about NO? That was what the dive champ was designed for then it should be accepted.

Nipsahoy1/20/2017, 12:21:33 AM1 votes

Why should they insta get a kill because they used 3 skills?

Sambers1/20/2017, 12:23:21 AM1 votes

U wut m8 u s saying I need skill to play Diana, do you know how hard it is to hit my easy to land only ''Skillshot'' and to press R right after, man u must be trippin...

Dynikus1/20/2017, 12:28:30 AM1 votes

I'm alright with being at a disadvantage but they shouldn't automatically win.

They don't automatically win. You had an assassin on your team as well, yet you didn't win.

TyrekGoldenspear1/20/2017, 12:31:22 AM1 votes

But if they don't then the carry will just lifesteal their health back and kill them. :(

TheHappyReaperz1/20/2017, 12:31:52 AM1 votes

First off, This , secondly, Kassadin is a burst mage/Assassin. He isn't long ranged. His damage takes time to ramp up, and consumes massive amounts of mana. Nocturne is a single target diver. His only movement ability is his ult, which literally everyone on your team knows when it happens, so, just play safe when he uses it.

Nipsahoy1/20/2017, 12:59:32 AM1 votes

The point I was trying to make this game feels like every champ is armed with a nuclear weapon and it's just about whoever can deliver the payload first wins in most fights. There's not much strategy to those diver champs because they have a reliable way to deliver the hurt without much risk.