Can diver champions do less dmg plz
I mean honestly. Why do they have such long range initiation followed by the dmg to kill you with no chance to react? Last game I have Kassadin and Nocturne jumping on me behind my frontline and killing me before anyone react? I mean what the hell? Who thinks this is good game design or gameplay? I mean I finally get a good game on AD where I don't get 5 man camped bottom for the first 10 minutes and I get fed and somewhat ahead and it doens't matter for nothing. Even with GA you still go down immediately. And I won't even mention they had a Camille on top of it... Who comes up with these champ designs where you can jump in from super far range and kill someone before they can do literally anything? The amount of damage needs to be lowered in this game.
If you go in with one of those champs you should be able to highly pressure the backline imo but not get a guarenteed kill or what's the counterplay? It should be a decision you make where you weigh the gains and cons and not just know it's always going to be a gain because you've eliminated one of the highest damage threats on the other team in the blink of an eye from super safe initiation...
I'm a little frustrated but some of these champs need to take a little bit more talent to play and not be automatic jump in and get kill design. I mean I don't even feel I was outplayed it's just oh he's playing some bs diver champ that deletes me in a millisecond if he gets to me. I want to have the option to fight back somewhat. I'm alright with being at a disadvantage but they shouldn't automatically win. Am I alone in this thinking?
, do you know how hard it is to hit my easy to land only ''Skillshot'' and to press R right after, man u must be trippin...