Some small changes/mini-rework for Skarner to become viable without breaking him...
As the title says...
is currently sitting at a 48%-51% win rate:
http://na.op.gg/champion/skarner/statistics/jungle
https://champion.gg/champion/Skarner/Jungle?
Q: New Crystal Slash
Enemies now are slowed by 70/75/80/85/90% for 1 second all ranks
Damage: 80/120/160/200/240/280 physical damage (40% AD scaling)
Bonus Damage: 40/60/80/100/120 true damage (stacks with the regular damage when Crystal Slash is empowered; 20% AD scaling)
AP scaling removed
Crystal slash deals 150% bonus damage to monsters
W: Crystalline Exoskeleton
Shield strength increased from 10/11/12/13/14% to 16% of
's maximum health
AP scaling removed. 1% per 100 health scaling added
New Effect
gains 30/35/40/45/50% bonus attack speed for 6 seconds
E: Fracture
Damage increased from 40/65/90/115/140 magic damage (20% AP scaling) to 90/115/140/155/180 magic damage (60% AD scaling)
Bonus damage increased from 30/50/70/90/110 physical damage to 50/70/90/110/130 true damage (20% AD scaling)
Stun duration increased from 1.25 seconds to 1.25/1.5/1.75/2/2.25 seconds
Slow removed.
R: Impale
Suppression duration increased from 1.75 seconds to 2.25 seconds all ranks