A serious question about Auto-Attack Damage vs Physical Damage balance.
Would it not make sense to move auto-attacks to a % HP dmg that scaled per individual champion vs having it scale with Physical Damage item purchases?
You could then separate the Auto-Attacks from Physical Damage Ability Casters tuning the ratio of their auto-attack % HP either up/down depending on their damage output to balance them.
I truly feel the problem with itemization either:
- Riot does not create class specific items. (Assassins Only)
- Auto-Attacks and Physical Damage abilities scale off the same damage type.