The end of Tenacity (or WTH is up with Knockups).

MephyRunsAllDay·10/1/2014, 5:11:13 PM·3 votes·824 views

First off, I will say that I really hate the fact knockups are unnaffected by tenacity, cleanse and Mikael's. It makes no sense a disable is unnaffected by anti-disable. They don't offer any special gameplay effect (see Nami's Aqua Prison, which is visually a knockup but is affected by tenacity and allows Yasuo's Last Breath).

Talking about Yasuo, he is my main concern here. See, knockups were a great thing before Yasuo existed. They were scarce, low-duration, and often mixed with other forms of CC (Alistar's Pulverize or Lulu's Wild Growth + Polymorph). Even Yasuo was a great addition, the use of a specific form of CC was a neat idea, really. The problem is here:

Yasuo Velkoz Braum Gnar Azir Sion (apparently Viktor Gravity Field doesn't knockup)

Why do most of the last releases have knockups? Hell, Sion can hold you up in the air for whole 3 seconds. My question is, why to change knockups from a scarce cool effect to a default hard-CC? Even ignoring the fact we're REMOVING SILENCE, which is a SOFT CC. Is all of that so Yasuo can get more Last Breaths? I want to say a thing: it just makes Yasuo more bland/less unique, more boring (having a teamcomp built around you is nice).

Can we please go back to default stun/snare/silence? Just completely forget about knockups and supressions please.

7 Comments

SmokingPuffin10/1/2014, 9:21:01 PM3 votes

Riot likes knockups because they're more readable than stuns. You can see when they'll end very clearly from the animation.

This is also why Riot doesn't apply tenacity to knockups. If you clip the animation after it's 2/3 done, the readability advantage of the knockup is gone.

SnowFall10/1/2014, 5:27:43 PM1 votes

Why do most of the last releases have knockups? Hell, Sion can hold you up in the air for whole 3 seconds. My question is, why to change knockups from a scarce cool effect to a default hard-CC? Even ignoring the fact we're REMOVING SILENCE, which is a SOFT CC. Is all of that so Yasuo can get more Last Breaths? I want to say a thing: it just makes Yasuo more bland/less unique, more boring (having a teamcomp built around you is nice).

There is your truth

ColinFly10/1/2014, 7:55:40 PM1 votes

lc$ big plays.

Yasuo is Riot and E-Sport fandoms love child

"outplayed xDxD"

67chrome10/1/2014, 11:04:15 PM1 votes

Why do most of the last releases have knockups? My question is, why to change knockups from a scarce cool effect to a default hard-CC?

The worst champions for anti-CC are all actually pretty old. Between Singed Alistar Blitzcrank and Anivia , the only CC you can effect with Tenacity is the 0.5 second Silence from Blitzcrank's ultimate and the stun from Anvia.

Slow puddles aren't effected by Tenacity, neither is terrian, grabs, flings, or knockbacks.

And Alistar or Blitzcrank aren't champions you pick for "a cool side-effect" with their CC. You pick them specifically to perma-CC things to death.


As for why those types of CC exist? True damage. %armor penetration steroids, %magic penetration steroids, %HP damage.

There are some designs that just call for consistency over scaling, reliability over growth.


Finally - item 3102 is capable of absorbing any type of CC outside of a slow-puddle, hitting knockups and suppression alike, so it's not like the true-damage of CC isn't without it's HP.

TEEMOcalypse10/2/2014, 4:00:26 PM1 votes

Mikaels works on knockups, had a nasus with it while i was alistar, he was walking on air for a second. pretty funny actually.