Making Tanky players Appreciated
So as i have been trying to make my way in the support main roll i have come to see very quickly that if you want to not get trolled you have to play a high damage very visibly active champion. while this is just the "game" i believe by implementing a stat at the end game screen that does not just show how much damage you have taken but also the about of damage mitigated by skills and armor/MR, and a stat to show time crowd controlled. it would at-least give something that that support leona/ Galio can point to and say look i spent this much time CCing opponents and i mitigated this much damage so .... insert explicitness here... off. The current stat showing damage taken makes tanks and heavy supports look like they have taken no more damage then the rest of the team due to it only showing the mitigated damage and does not do justice for those late game Naut supports who spent the last 20 mins of game soaking damage for the team.
From a Game play point of view does anyone else here believe this could help alleviate some of the tension faced by tank/ jug champs in general when they don't have a flashy skill set and like braum leap in to the face of death.