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Perhaps a fix for "elo hell" Ranked

CpI Nobby Nobbs··5 votes·508 views

So with the grade system working quite well, it has occurred to me. This system could be used to take the edge off the so called "elo hell". We all have been there, you fly faster than a speeding bullet and have 45 kills.But you lose your match when someone who afk's or plays poor enough to get then mythical c grade. A simple fix for this could be to cause people who score a lower grade on their champ, to take a harsher nock on their rating. This lets those who truly try their hardest to take a lessened blow. By doing this, regardless of how good or bad your team plays, you are always pushed to play your best. God forbid you loose a match, you can smile and feel good that your hard work has been rewarded. Since it is much harder to get a- to s at higher ranks, it would have a limited impact on current mechanics. At the horrible bottom end however, it would provide a quicker climb to sups and good players who have bad teams, and slower climbs for those who only win off the hard work of others.

8 Comments

redniwediS3 votes

If they improve the grade system I'd be all for grades effecting LP gain and loss.

Will it take the edge off of "elo hell"? No. People who believe in "elo hell" will believe in it anyway. It's a mindset that allows them to blame a number of things other than themselves, not an actual problem with ranked queue.

That's not to say there are no problems with ranked, it's just that "elo hell" is it's own monster.

CpI Nobby Nobbs1 votes

{quoted}

If they improve the grade system I'd be all for grades effecting LP gain and loss.

Will it take the edge off of "elo hell"? No. People who believe in "elo hell" will believe in it anyway. It's a mindset that allows them to blame a number of things other than themselves, not an actual problem with ranked queue.

That's not to say there are no problems with ranked, it's just that "elo hell" is it's own monster.

its why i put it in quotations ;)

Trump2016MAGA121 votes

To address the fact that Elo hell is a mindset. Elo hell does exist. There is a huge number of smurfs out there, and as OP indicated there is no differentiation in in game performance, just win/loss ratio against what MMR composition.

I made a post earlier, every plat+ I know has a smurf, multiple smurfs. Smurfs place silver to gold usually. I smurf, I am plat, plat and gold. I play 5-6 games a day, other smurfs play more, few play less. Plat+ makes up 10% of the league base 10 players in a game. Only takes 1 plat to = 10% of that game

Those are two reasons elo hell, does in fact exist. It takes a skill level of much higher than just silver or gold, to carry someone out of bronze. I rarely see someone escape bronze and sit in silver, they go straight to gold +

MatthewRT21 votes

I like this

Snowball4u1 votes

These rating systems dont work well

for example, go into a game as a support and just take all the kills and get high cs. You will get an S+ for sure, but is that going to help your team win? No. In addition this will cause players to feel more like they need to get a good kda to win, which is not the case.

Finally, if you belong in a higher rating you will get there, so it's pointless to say we need a new system, since it clearly works and there is little to do to make it better.

CpI Nobby Nobbs1 votes

While you are right in some ways sup champs don't get s for kills and the system is much more complex than kda = grade. ask any of the yi mains who will wine about getting 30 kills and an A or braum who gets non and gets s

Snowball4u1 votes

I'm pretty sure it finds an average for that champ, and since most supports dont usually get more than say 10 kills, if you have 11 kills on a support you did "REALLY GOOD!" giving you an S.

Just try it out, thats how i got boxes off playing supports :)

CpI Nobby Nobbs1 votes

{quoted}

I'm pretty sure it finds an average for that champ, and since most supports dont usually get more than say 10 kills, if you have 11 kills on a support you did "REALLY GOOD!" giving you an S.

Just try it out, thats how i got boxes off playing supports :)

if that is the case its a easy fix to give penalty's to anyone who is has selected the sup roll if they get more than the av kills in a game. or just not make kills count for anyone playing in the sup roll. if they were to implament this it would take a little tweaking :)

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