Suggested Buffs For Ornn

RepοrtHer·8/24/2017, 3:18:10 PM·1 votes·582 views

I have played at least 5 games with Ornn right now I have won 1 and lost 4, he seems rather weaker than most top lane champions, if he continues like that, then he is not top lane champion, I'm calling right now he's max win rate will be 35% or something like that.

Passive - the only I want for passive is to be able to cancel it if someone tries to sneak up and kill you because right you must for the animation to end.


**Q - why the hell this champion must have an AD ratio if he's tank and he will never build an AD item for real tho it doesn't make sense to me. **

~~Physical Damage: 20 / 50 / 80 / 110 / 140 (+ 100% AD) ~~ **TO Physical Damage: 30 / 60 / 90 / 120 / 150 (+ 8% of Ornn max health as damage) **

W - I would change only the range from 400 to 500


E - no buffs.


R - again another ratio that is not needed for Ornn I would remove the AP ratio to 10% of the target's max health.


_if he doesn't take any buffs then I don't consider him as a top lane champion that Riot said, maybe he's better as a support or a jungler he's w would do a good amount of damage to the buff monsters. _

thank you for your time,

cheers, FNC DeadlyBullet

8 Comments

Ralanr8/24/2017, 3:42:02 PM2 votes

Hey, don't dish having an AD ratio. It makes his build options more diverse.

BeatzBoyFTW8/24/2017, 3:24:02 PM1 votes

He literally just got released yesterday. Please be more patient for the rest of the players to figure him out like any other newly released champions would, jeez....

Dominick Destine8/24/2017, 4:42:28 PM1 votes

He is overpowered, he does not need buffs.

Colgate Gator8/24/2017, 4:44:30 PM1 votes

Suggested hotfix, wait more than one fucking week before asking for buffs or nerfs.

Meep Man8/24/2017, 4:46:55 PM1 votes

I disagree, Ornn should not deal damage. He needs to be CC focused.

Iota Theta8/24/2017, 4:51:50 PM1 votes

I'm of the mind that % of the target's max health isn't the greatest for tanks, because, while they need damage to trade in lane, they don't need all the power of %max hp because it gives them too much power over a squishy when tanks aren't meant to be damage focused. 10% max target health can be a lot of damage for a tank, as is 8% max health on his Q.

The ratios there are to allow some build diversity, and also not to make his damage outrageous for a tank unless he is actually sacrificing durability.