Lee Sin fixes without gutting him
List of possible changes to lee sin (pick a few here and there but definetily don't use all of them)
Passive: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
Good spot right now, although a static cooldown on how often this can activate would be nice so he isn't ALWAYS getting +40% attack speed and energy refunds
Q: First Active, Sonic Wave: Lee Sin shoots a 2000-speed wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Seconds Active, Resonating Strike: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
This ability has an insane 90% ad scaling on both actives and an hp scaling. To fix this you could either:
Make the 3 second window for casting Resonating Strike smaller, or making you wait a few seconds before being allowed to use Resonating Strike
W: First Active, Safeguard: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
Second Active, Iron Will: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
Remove the Spell Vamp on Iron Will, and/or Remove the option to ward-hop with this. Make the 3 second window for casting Iron Will smaller, or making you wait a few seconds before being allowed to use Iron Will
E: First Active, Tempest: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
100% AD scaling on this ability.
Second Active, Cripple: Lee Sin cripples all enemies within range that are marked by Tempest, Slow icon reducing their movement speed for 4 seconds, decaying over the duration.
Make the 3 second window for casting Cripple smaller, or making you wait a few seconds before being allowed to use Cripple
Dragon's Rage (R): Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and Airborne icon knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are Airborne icon knocked airborne for 1 second.
Has a 200% AD scaling ratio and does 600 base damage at max ranks. This is stupid Riot. I thought a point-and-click ultimate wasn't supposed to have such high damage (
). If you have 450 AD you can almost one-shot a squishy enemy with this, and it's point-and-click... Also knocking it back a VERY FAR WAY and if it collides with another enemy champion they're knocked up. Making this an almost guaranteed double kill for a lee sin.
Lee Sin's entire kit has INSANE AD scalings and enough mobility to get around the map like a bunny on steroids. You can't keep ignoring this Riot. Change this.
hasn't been good since the first half of Season 4. Get with the times.