Taliyah Mastery 7
I just got Mastery 7 on Taliyah. Despite what everyone says about her - needing buffs and stuff - I just hope she doesn't get nerfed! lol
So my build varies, I used to start RoA then Rylais, but now it's different.
RoA is completely unnecessary unless you have no mana control. I actually take the_ Meditation_ mastery so I am not a manaless lost cause.
Depending on the matchup, it's very simple. You either get Rylais (best option if you're stomping), Hourglass (versing a Zed/Talon, the early armor with farm is outstanding, but I also will take hourglass if losing vs a Fizz/Kat but I will pick it up eventually if needed either way), or Abyssal Scepter (Losing vs Leblanc/Kat or laning vs Viegar!)
Best part is, YOU WON'T LOSE! If you have the swag to keep up with Taliyah's awesome kit.
Pros:
Poke with Q Movement speed with Q Passive on walls (Roaming potential is phenomenal. I usually gank bot at level 3 or 4 because she brings a lot to a gank. Combine with your jungler, you got two toasted champions or four toasted summoner spells!) W and E are just nice spells you should know how they work. Normally, your ult should be used to distort a team's position. You can also use it for emergencies to get somewhere quicker but I'd prefer to use passive moment speed then cut off an exit with the ult. R will prevent enemy team from contesting baron, dragon, inhibs (yes), and even the nexus!!!!
It is always satisfying watching as the enemy team helplessly stands still behind your wall when you cut their fountain off.
Go to build would be Rylai's,_ Morello's_, Luden's (burst and movement speed). Rabadon's and Liandry's are both great choices. However, I choose Liandry's because... Magic Pen, HP, and HP% damage? Who doesn't love HP% damage? Swain doesn't. RIP SWAIN - 5everBanned
Cons:
NO ESCAPE. But you have plenty of utility to take yourself out of sticky situations. Using Q on Worked Ground when you aren't aware can hurt in a team fight since the damage is completely just poke. But the slow can still catch somebody! Misuse of your ultimate. Not much to tell you here. But you don't want to catch your own team out, or block them from engaging on a vulnerable target. But this all comes with practice.
Ganking with ult from afar is not difficult, but in the middle of the team fight it IS possible to split important members of enemy team like Maokai, Nautilus, Nasus when their squishy carries are on the side with your team. Imagine that kind of party!
The only champion I've encountered to have difficulty laning against would be Ahri. Ahri can have more movement speed than you with her Q's passive but when she ults it goes pretty down hill. Either luck or intense prediction skills will make you come out on top. But your rock mines do damage her dash while she is in her ultimate.
Swain is also difficult but all you have to do is build Morello's and Liandry's and you should have a good time!
Feel free to ask any questions.
SIlentReflection

Lich Bane. The powerspike from the item is honestly insane. As soon as I have it, I automatically know I can kill every single person on the enemy team at that point in time. The Spellblade gets procced so often, too. E > AA > Q > AA during Q > W into E field > AA while enemy is in mid air is four procs in a single combo.
Luden's Echo is my next item. Taliyah charges the Luden's Echo proc so quickly. It's pretty much always available in every gank. Plus, the movement speed from
Rylai's Crystal Scepter is usually my third item, when I start needing a little bit of tankiness for the mid game. I usually couple it with a
Liandry's Torment to deal with the tanks and the Epic monsters like Baron and Elder Dragon.
Guardian Angel and a
Zhonya's Hourglass or
Abyssal Scepter.