@RiotRepertoir, I don't think these are the buffs Elise needs, please think this over carefully -OTP
Sincerely asking as a 1.9m
main.
https://i.imgur.com/mRjIgiq.jpg
For right now, these changes do not help her at all. Her biggest issue is there is no way for her to deal with tanks. She has a weaker clear then tanks and just as if not worse ganks then a lot of them, and doesn't really farm up well (usually a tank can gank as much as her, then have double the farm early). This makes Elise super reliant on purely ganking and getting carried, or snowballing so hard she can duel anybody and give her team time to get strong enough to handle the late game.
Elise previously was able to keep up in pace with her clearing + had the itemization to carry her in the mid game. Liandry's in particular was really good for her.. she could go into guise for 15 Pen for just 1500 gold and great stats, then for 1600 she can cut through tanks with the burn + more great stats. Now however she loses that since oblivion orb is the substitute to guise, and morello is useless the majority of the time. This results in her gold sinking orb for just the pen, then having to spend even more gold to get enough damage to beat tanks and bruisers... but because she's Elise that delay can seriously hurt her momentum and make her fall off unless she's ridiciously fed.
To show some math: Pre-8.4: 1500 (guise) + 1600 (850 Wlasting wand, 750 liandries) = 3100g for 15 pen, %current health burn, 80 AP, 300 HP vs. 1500 (Oblivion Orb) + 1500 (850 for Blasting wand, 650 for Morellonomicon) = 3000g for 15 pen, grevious wounds, 80AP, 300HP.
She gains less damage in total because the stats don't change, and she doesn't have a damaging passive, only an anti-healing passive which, against something that heals, would only make a small difference and the burn damage would cover some of that healing too. It would be better vs. lower HP targets that would heal more then the current health burn would do, but she has an execute for what gets lower anyway.
For the same/more damage output: 1500 (Orb) + 2650 (Amp tome, Blasting, Void) = 4150g for 15 pen, 40% pen, 95 AP <-- glass canon 1500 (Orb) + 3100g (Liandry's torment) = 4600g for 15 pen, %max health burn, damage amp over time, 105 AP, 300 HP
This means for the most efficient damage, she would have to give up her momentum after she gets orb to farm up for those items, but she falls off too quickly inbetween that time. If she upgrades to morello from orb, its a gold sink as it delays another item even longer, and its very situational on the opponent having a WW, soraka, or death's dance to warrant purchasing. Additionally due to her scalings being rather poor, the flat AP build paths don't actually help her by a significant amount, sure a blasting wand will hurt, but its not a blasting wand then 750 gold into a %health burn alongside already purchased flat penetration.
So with the 8.4 Changes she loses that.
What else we got in 8.4:
: Elise has poor scalings so this doesn't benefit her. Makes nid and Evelynn stronger but Elise isn't affected aside from potentially getting outcompeted by higher scaling AP champs.
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: None of these are good for her. Ludan's and Archangel are self explanitory for a jungler, GLP I thought would've been really good but lost chapter is a huge gold sink for a jungler, and the item is overall more expensive then protobelt so even if you do build it for the revolver powerspike, chapter -> GLP is a lot less powerful and is also further away to purchasing then kindlegem -> Protobelt so you can live longer and have some extra wave clear/gapcloser. No one I'm aware off in Elise mains does a GLP build, and we're split almost 50/50 on the protobelt build so this item isn't really helping. Honestly I was hoping this item would get buffs so that it can work super well for her, but I still have to consider that this will affect the laners that build it too (who exactly tbh? just sol? I honestly don't know what builds this. )
Honestly don't see anything using this item. Its too squishy too and like I said, her scalings aren't amazing. I occasionally see a veigar or cassio build it, but other then those it's not that widely used IME and on Elise, again scalings are bad the active is too unreliable (does it matter half the time? I don't know. Could use some clarity like "total bonus damage dealt" some runes give.)
_This item would be ok but it doesn't have a damaging passive, the active is nice but the active doesn't make her dueling better, you're only benefiting from the CDR and MS. I've tried it a couple times, its cool, but its not a good bandaid, if elise has her build versitility back I'd say it'd be cool on a supportive elise build but she desperately needs damage from item passives in order to stay relevant since her bases are too low, so she needs items that scale themselves or give pen so her bases and small scaling hurt more. _
_Got a small AP buff, doesn't change much cause its only + 10 AP with bad scalings to begin with. The only nice thing is that Liandry's does %Max health so pairing rylais with Liandry's is really strong. A lot of Elise mains (in our discord) are bit split on this build though, some of us like it, some of us don't, we're still in the air on whether or not this is even good enough to be the core build for Elise like it was in the past, but even with that build, we're struggling. _
Anyway, yes she needs buffs, but I don't think you're targeting the correct direction for them. I'd rather get +2AD over +2 seconds of rank 1 cocoon, and just about everybody in Elise mains agreed that +10 damage on base spider form Q isn't doing anything, infact everything related to spider form is perfectly fine. We need changes to make her human form better, whether its her AoE W for her clears (she's sooo slow at raptors and krugs) or more interaction for her Q (a lot of Elise mains requested a rework on the human form Q because its just a point and click ability that does a weak 4% current health damage, cost 80 - 100 mana, only gains 3% more current health damage per 100 AP, and has a base of 40 - 180 damage.) but I personally would just be fine with a buff to the ability. whether its increasing the %dmg, or increasing the base damage (preferably both tbh, move that spider form buff to human form +10 on all bases and buff her % to 6 or 8 or making it scale with ranks like 4/5/6/7/8).
Please reconsider those changes. I just feel down the road power is being put into places it doesn't belong, and if it was put elsewhere, we'd be more satisfied. I wouldn't mind those buffs getting pulled and waiting a week-month for more thought out ones. If you do let them go through, I feel they'll just reap potential power from else where (like that base +10 in spider Q when it would be better if human Q got +10, balancing out her kit.)
I'm really sorry for the long read, but I truthfully just don't want her to be misdirected with what she needs/gets. Season 3 Elise was hell for a lot of our community (not mains, you guys that had to play against this OP champ) so I don't want that again, and her season 4-mid5 was so painful for us mains and we'd hate for either buffs that lead to that occurrence or see her get buffs in the wrong places so she gets stuck in mediocrity until a rework. Cocoon CD buff is a utility change and right now, utility isn't the issue, its effectiveness against what is meta, and while the argument that "nerf the meta, elise becomes good" might sound appealing, Elise historically could hold her own against metas, we seen the same WW and tanks during season 7, when I believe she was in her prime and as a glass cannon too. Just right now, tanks got stronger, Elise got weaker from the nerfs and her items got worse/more limited with what synergizes with her. (I agreed glass cannon season 7 Elise was too strong, but AD + Rappel + Base W damage wasn't the right call.. maybe her W scaling needed cut down a bit but Base w nerf -> compensated buffed scaling on W locked her into a glass cannon assassin playstyle that has little recovery when she gets behind, and gets outclassed when originally Elise was this unique fighter/diver that picked duels and itemized around her team rather then herself later on.)
Sincerely
- Tormentula
- Elise Mains https://i.imgur.com/WMbJILs.jpg
:
Elise has poor scalings so this doesn't benefit her. Makes nid and Evelynn stronger but Elise isn't affected aside from potentially getting outcompeted by higher scaling AP champs.
:
None of these are good for her. Ludan's and Archangel are self explanitory for a jungler, GLP I thought would've been really good but lost chapter is a huge gold sink for a jungler, and the item is overall more expensive then protobelt so even if you do build it for the revolver powerspike, chapter -> GLP is a lot less powerful and is also further away to purchasing then kindlegem -> Protobelt so you can live longer and have some extra wave clear/gapcloser. No one I'm aware off in Elise mains does a GLP build, and we're split almost 50/50 on the protobelt build so this item isn't really helping. Honestly I was hoping this item would get buffs so that it can work super well for her, but I still have to consider that this will affect the laners that build it too (who exactly tbh? just sol? I honestly don't know what builds this. )
Honestly don't see anything using this item. Its too squishy too and like I said, her scalings aren't amazing. I occasionally see a veigar or cassio build it, but other then those it's not that widely used IME and on Elise, again scalings are bad the active is too unreliable (does it matter half the time? I don't know. Could use some clarity like "total bonus damage dealt" some runes give.)
_This item would be ok but it doesn't have a damaging passive, the active is nice but the active doesn't make her dueling better, you're only benefiting from the CDR and MS. I've tried it a couple times, its cool, but its not a good bandaid, if elise has her build versitility back I'd say it'd be cool on a supportive elise build but she desperately needs damage from item passives in order to stay relevant since her bases are too low, so she needs items that scale themselves or give pen so her bases and small scaling hurt more. _
_Got a small AP buff, doesn't change much cause its only + 10 AP with bad scalings to begin with. The only nice thing is that Liandry's does %Max health so pairing rylais with Liandry's is really strong. A lot of Elise mains (in our discord) are bit split on this build though, some of us like it, some of us don't, we're still in the air on whether or not this is even good enough to be the core build for Elise like it was in the past, but even with that build, we're struggling. _
change they had
first clear TREMENDOUSLY
and i desperately want them back