The Damn God Irelia!

CIockw0rk··2 votes·573 views

Anybody knows if Rito has anyplan to slowdown or kill this champion? She can lane decently to extremely well vs ANY champ but Olaf... Most of all, she will outscale 99% of her opponents...

There is something wrong Rito... no?

9 Comments

Naga the god3 votes

[deleted]

CIockw0rk1 votes

have you ever play league of legends? probably not. There is a reason why she attract over 38% ban rate kid.

Binxy Prime2 votes

She loses lane hard to quite a few champs until level 9 and some even after. Shes kind of like Nasus, you need to beat her early on then go teamfight while you are stronger then her and keep it up before she gets too crazy. Her power curve might be a little too good but she isn't broken.

CIockw0rk1 votes

I know have an hard early game a lot of time with Irelia. She also have a kit to make way better tp play than Nasus (effective! earlier than this guy)

Her kit makes it so she can easily make it through the tough time to reach her powerspikes, this what i meant by ''can lane decently''.

Binxy Prime1 votes

I mean... yeah. She's strong, but there are still reasons to pick other champs over her. Renekton is going to beat her early and hes monstrously strong in early teamfights, Flash stun q e auto e on him is going to 100-0 anyone who isnt a top laner and he gains a lot of health for free.

Ranged champs have advantages Maokai has his aura.

ModWulf Helhammer1 votes

Better nerf Irelia....

CreationFlaw1 votes

Lmao, "Only beaten by Olaf" Okay buddy, i'll stomp any irelia below gold when playing Renekton. He counters her pre 9 spike so hard.

LilxPaprika1 votes

I like irelia i just find her stun is a bit harsh, and her win rate is fine. Her E absolutely requires say mikeals or qss on an adc as 2 seconds can be devastating. idea: Equilibrium Strike: stuns for s shorter duration when the difference between her current % hp and the target’s is less than 20% Stun Duration: 0.5/0.75/1/1.25/1.5 followed by a 0.50 sec slow.

might give it slight buff in damage however Equilibrium Strike: MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 ⇒ +65% AP from 50% AP

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