KASSADIN REWORK STRATEGY/idea

Nasp11·2/20/2015, 11:49:34 AM·1 votes·521 views

Hey guys, as we all know Kassadin is being hit hard with the "balancing" or otherwise known as the "Olaf treatment". To be honest i believe tha riot is focusing too much on kassadin and are forgetting about other champions that may be unfair in the league. For example, riven may not be played a lot but when she is, she can really pack a punch on an entire team. Through all these "nerfs" that riot is giving to Kassadin, he is becoming unplayable because all of his ability's are becoming less useful for a team. I come here with an idea to fix this all up in a rework.

Kassadin rework CURRENT: • Void Stone: o Kassadin takes 15% reduced magic damage and ignores unit collision. • Null Sphere o Cost: 70/75/80/85/90 Mana o Range: 650 o Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. o Kassadin fires an orb of void energy at a target enemy, dealing 80/105/130/155/180 (+70% Ability Power) magic damage and interrupting channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds. • Nether Blade o Cost: No Cost o Range: Self o Passive: Kassadin's basic attacks deal bonus magic damage. o Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. o Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power)bonus magic damage. o Active: Kassadin charges his Nether Blade, causing his next basic attack to deal o 40/65/90/115/140 (+60% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions). • Force Pulse o Cost: 80 Mana o Range: 400 o Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. o Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+70% Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him. • Riftwalk o Cost: 75 Mana o Range: 700 o Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. o Kassadin teleports to a nearby location dealing 80/100/120 (+0) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 20 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) magic damage per stack, stacks up to 4 times.

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NEW IDEA: • Void Stone o Kassadin takes 15% reduced magic damage. • Null Sphere(skillshot) o Cost: 75/80/90/95 mana o Range: 700 o Kassadin fires an orb of void energy at a target location dealing magic damage through all units hit by it with a reduction of 10% each unit hit (max 40% reduction in damage). From each unit hit, he gains a shield that will absorb up to 40% magic damage with 4 units hitcfor 2.5 seconds. • Nether Blade o Cost: No Cost o Range: Self o Passive: Kassadin's basic attacks deal bonus magic damage. o Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. o Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power)bonus magic damage. o Active: Kassadin charges his Nether Blade, causing his next basic attack to deal o 40/65/90/115/140 (+60% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions). • Force Pulse o Cost: 80 Mana o Range: 450 o Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. o Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him stacking up to 6 times. Kassadin can cast the spell no matter how many stacks he has, but each stack will add a stack of 60%, to 55%, to 50%, to 45%, to 40%, to 35% additional magic damaged based on his max Ability power.  (THIS MAY BE TOO OP, BUT IT IS JUST AN IDEA FOR WHAT WE CAN DO) • Riftwalk o Cost: 20/40/60 Mana Per second o Range: 680 o Kassadin draws an enormous amount of energy from the void to surround himself within the dark magic which is spawned of it giving him a battle advantage. o While Riftwalk is toggled, Kassadin will be able to walk through units, Do an additional 5%/7%/9% damage to enemies who are affected, gain movements speed (+20/+30+40), Do AOE damage 55% of max ability power, and reduces the damage output of enemies(-15%/-17%/-20%) who are in the area of effect

I believe that this rework idea may give Kassadin a chance to be used again and maybe a little more "Balanced" in a different way. I really miss kassadin when he was a good "faceroller" but i believe some of the changes riot has done have been rendered a little too unnecessary. I really think this rework idea is a great shot to try on the pbe.(IF YOU LIKE THIS DISCUSSION SPREAD IT AROUND SO WE CAN BRING KASSADIN BACK)

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