KASSADIN REWORK IDEAS (PLEASE SPREAD AND MAKE IT GET NOTICED)(PLEASE READ)
Hey guys, as we all know Kassadin is being hit hard with the "balancing" or otherwise known as the "Olaf treatment". To be honest i believe that riot is focusing too much on kassadin and are forgetting about other champions that may be unfair in the league. For example, riven may not be played a lot but when she is, she can really pack a punch on an entire team. Through all these "nerfs" that riot is giving to Kassadin, he is becoming unplayable because all of his ability's are becoming less useful for a team. I come here with an idea to fix this all up in a rework. I believe that he should be transformed into a fight/tank that could have benefits for his team.
Kassadin rework CURRENT: • Void Stone: o Kassadin takes 15% reduced magic damage and ignores unit collision. • Null Sphere o Cost: 70/75/80/85/90 Mana o Range: 650 o Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. o Kassadin fires an orb of void energy at a target enemy, dealing 80/105/130/155/180 (+70% Ability Power) magic damage and interrupting channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds. • Nether Blade o Cost: No Cost o Range: Self o Passive: Kassadin's basic attacks deal bonus magic damage. o Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. o Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power)bonus magic damage. o Active: Kassadin charges his Nether Blade, causing his next basic attack to deal o 40/65/90/115/140 (+60% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions). • Force Pulse o Cost: 80 Mana o Range: 400 o Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. o Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+70% Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him. • Riftwalk o Cost: 75 Mana o Range: 1100 o Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. o Kassadin teleports to a nearby location dealing 80/100/120 (+0) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 20 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) magic damage per stack, stacks up to 4 times.
NEW IDEA: • Void Stone o Kassadin takes 15% reduced magic damage. • Null Sphere(skillshot) o Cost: 75/80/90/95 mana o Range: 700 o Kassadin fires an orb of void energy at a target location dealing magic damage through all units hit by it with a reduction of 10% each unit hit (max 40% reduction in damage). From each unit hit, he gains a shield that will absorb up to 40% magic damage with 4 units hitcfor 2.5 seconds. • Nether Blade o Cost: No Cost o Range: Self o Passive: Kassadin's basic attacks deal bonus magic damage. o Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. o Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power)bonus magic damage. o Active: Kassadin charges his Nether Blade, causing his next basic attack to deal o 40/65/90/115/140 (+60% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions). • Force Pulse o Cost: 80 Mana o Range: 450 o Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. o Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him stacking up to 6 times. Kassadin can cast the spell no matter how many stacks he has, but each stack will add a stack of 60%, to 55%, to 50%, to 45%, to 40%, to 35% additional magic damaged based on his max Ability power. (THIS MAY BE TOO OP, BUT IT IS JUST AN IDEA FOR WHAT WE CAN DO) • Riftwalk o Cost: 20/40/60 Mana Per second o Range: 600 radius o Kassadin draws an enormous amount of energy from the void to surround himself within the dark magic which is spawned of it giving him a battle advantage. o While Riftwalk is toggled, Kassadin will be able to walk through units, Do an additional 5%/7%/9% damage to enemies who are affected, gain movements speed (+20/+30+40), Do AOE damage (25%/30%/35%) of max ability power, and reduces the movement speed of enemies(-15%/-17%/-20%) who are in the area of effect I believe that this rework idea may give Kassadin a chance to be used again and maybe a little more "Balanced" in a different way. I really miss kassadin when he was a good "faceroller" but i believe some of the changes riot has done have been rendered a little too unnecessary. I really think this rework idea is a great shot to try on the pbe.(IF YOU LIKE THIS DISCUSSION SPREAD IT AROUND SO WE CAN BRING KASSADIN BACK!)