Good Bye Yasuo, Good Bye AD mid laners

CaptainAsasin··2 votes·921 views

YasuoYasuo , a champ who never got a single buff. Now gets another epic nerf.

Let's wait for 1 year for his next skin, maybe at that time Yasuo will get buffed.

Reference: Fiora Fiora epic nerf on 6.6 when she only had win rate 50% and still got nerfed

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8deQXere-riot-why-ridiculously-severely-nerfed-fiora-in-66-seriously-need-an-answer This is my post when Fiora got nerfed. RIOT can not answer my question, until they decided to answer it by buffing her in 6.14. The reason why RIOT decided to buff her is that they wanna sell the new Pool Party Fiora skin.

LMAO.

20 Comments

Elite4Runner4 votes

This nerf is really a more direct answer to full tank Yasuo.

With 1 or 2 critical strike chance items his ultimate will grant additional armor penetration on nearly every attack because he will still have very high critical strike chance.

Tanksuo doesn't build any crit items and was able to safely skirmish, making it mind numbingly easy to land his ultimate, which then granted free armor pen for his already high base damage stats.

CaptainAsasin2 votes

The nerf on Yasuo is not about tanky Yasuo at all. If you wanna netf just tanky Yasuo, you should nerf the **basic **Q damage but increase his *AD bonus ratio Not nerfing attack speed per lvl or his ult.

BeatzBoyFTW3 votes

It makes Tank Yasuo a little more ineffective, and his Bonus Armor Penetration will not hurt so much since it only works on critical strikes, and Tank Yasuo always rushes a Frozen Mallet. So technically, early-mid game's ult only depends on the active damage, not the Bonus Armor Penetration after-effect.

Elite4Runner4 votes

{quoted}

The nerf on Yasuo is not about tanky Yasuo at all. If you wanna netf just tanky Yasuo, you should nerf the **basic **Q damage but increase his *AD bonus ratio Not nerfing attack speed per lvl or his ult.

Lol, you don't nerf damage to discourage tank builds. He needs to be able to survive to be able to deal damage. With less damage he will actually want more defense. Higher AD ratios won't actually discourage tank stats either. It will actually reinforce him as a bruiser, which is not healthy either.

The attack speed per level further reinforces his crit fighter build because most crit items grant attack speed as well. Attack speed from items is much more noticeable than attack speed by level. It will have an impact, but that is exactly why it will be needed.

Avienal1 votes

{quoted}

This nerf is really a more direct answer to full tank Yasuo.

With 1 or 2 critical strike chance items his ultimate will grant additional armor penetration on nearly every attack because he will still have very high critical strike chance.

Tanksuo doesn't build any crit items and was able to safely skirmish, making it mind numbingly easy to land his ultimate, which then granted free armor pen for his already high base damage stats.

Sadly 'Tank Yasuo' can still exist, just that he has to focus on slipping in the second crit item that grants him the last 40% crit to 'finalize' it(then just leave it at Phantom dancer and if he feels like it, slip the second crit item in on slot 5 or 6). Though the reduction in his 'natural attack speed and attack speed scaling may inhibit him a bit.', i still say its still a bit too tame that it kind of feels like Riot is trying to go 'light' on the Yasuo nerfs even when its clear and cut he needs a bit more then just a 'lock to a gimmick on crits only' for the R 'gimmick'. Just that he won't be able to do the usual snowball death machine soon as he hits level 6 because by then, most champions have not yet finished the first item or just finally complete it.

I still get the feeling they should probably tame back his mobility a bit and include a few things like maybe even reduce the travel speed on the Q tornado a tiny bit on top of removing the on hit effect(including crit) if he uses the 'tornado' version and maybe the E>Q spin combo (at least make it only apply on enemy champions and not on minions) to boot also. Especially if they just want to stick to 'small tweaks' instead of more direct changes to tame him.

No matter how hard they try to word it, Tank Yasuo thrived because of Yasuo having a powerful utility in his 'ENTIRE' kit, not just his attack speed and the R's bonus armor pen gimmick. I would say they need to do atleast 2 or 4 more tweaks all around at the very least before we might see a considerable impact to him pulling the tank status as effectively. That or actually do what they did with Ekko where the dropped his bases to up his scalings, except they tweak Yasuo's gimmick of crits. Maybe even go as far to re'invent it into him not using crits as part of his kit and even remove the double crit chance to boot with it and make it more revolved around him and mobility (Such as using another kind of 'flow' resource built up over time that he can use to strengthen his next on hit auto or Q attack maybe) maybe?

At the very least it would be nice to have champions stuck to more of a particular gimmick instead of being given numerous things and they can use them all effectively at once. Because champions like Ashe's slowing 'frost arrows' instead of crit'ing normally is nice, Kindred's 'mark and life end to increase her stacks for higher % hp killing is nice, Ryze's system revolving around Mana and being a 'combo mage' is also nice and even Fiora's play style of 'fencework' where she's repositioning herself around you, striking fatal blows and even being ready to counter one of the 'ace up your sleeves' sort of CC moves and turning the tides is also nice.

Why can't the super scummy champions like Akali and Yasuo currently, couldn't of just been released with one kind of style to define them and not be loaded with a bunch of gimmicks instead?

[slayer-jinx-unamused]

Try to remember kids that 'tank builds' don't have to entirely attribute to HP and Resistance stacking alone, items like Ninja's tabi which can reduce auto attack damage by 12% (not viable against AP or non auto champions), but still quite useful in some match ups. But the real kicker is Phantom dancer and its ability to reduce 12% of ALL damage from the last enemy champion hit, which in lane trades or dealing with a ganker tends to be extremely useful damage gap maker and when it's already granting Yasuo attack speed for his Q's special CDR, a 60% crit chance thanks to Yasuo's passive and its giving Yasuo a 12% move speed while 'near' enemy champions (5% with none about) so he gets his damage spike power 2/3rds of the time, a damage reduction that his 'flow shield' will likely take the first hit, reduce it to low amounts of damage and then Phantom dancer is already ready to go to give Yasuo that powerful advantage due to his kit interaction with it.

[slayer-jinx-catface]

Elite4Runner1 votes

{quoted}

Sadly 'Tank Yasuo' can still exist, .....

Sooo, I think I understood what you said, but honestly most of it just kinda seemed like word vomit. Repetitive words, poor sentence structure and grammar. I wonder if English is even your first language. I don't mean for this to insult you, poor education is nothing to joke about.

Yeah, tank Yasuo will still be a thing. This isn't meant to completely erase it, but it is meant to make it less oppressive. Yasuo is a fighter so he will still need defensive items, especially since he has very little defense in his kit when compared to other melee champions who are made to be in combat as often as he is.

Regardless, this brings him closer to where Riot wants him, and there is no reason to assume this will be all that they do.

Ralanr3 votes

This is for tank Yasuo. Stop acting like its a fucking gutting.

Reikken2 votes

{quoted}

YasuoYasuo , a champ who never got a single buff.

besides the enormous buff he got last patch?

CaptainAsasin1 votes

can you type the buff he got? type it or give us the link. or you are lying.

Avienal1 votes

{quoted}

can you type the buff he got? type it or give us the link. or you are lying.

He's likely talking about the various bug fixes plus a new BUG that recently showed up that were going on, if you check the patch notes on his background page for Yasuo, you'll notice he got a tweak such as removing a delay issue if he were to try and auto a enemy target right after he finished his ultimate. He technically had a dozen or so of these fixes between season 4 and season 6 which didn't help either as secret buffs.

As for the 'new BUG' itself, i have no idea on the particular details so you might need to do some searching around to find out about it. Something todo with his E dash and a few other skill interactions i believe.

[zombie-brand-clap]

Ruin Lance1 votes

??? he will still be playable, this nerf is not that much lol.

EndlessSorcerer1 votes

Honestly, the only AD mid-laner I like is Jayce.

So long as he remains viable, I'm quite happy with the state of AD mid-laners.

He's getting nerfed for his Trinity Force + Frozen Mallet build anyways which is generally used top-lane.

BeatzBoyFTW1 votes

Yasuo's nerf was "epic"? Dafuq

TheLastShadow451 votes

Those nerfs were small, dufaq you talking about.

JavelinJoe1 votes

His ult is basically unchanged since he goes 100% crit most of the time.

Avienal1 votes

{quoted}

His ult is basically unchanged since he goes 100% crit most of the time.

The major difference is he can't do it right away soon as he hits level 6. If he doesn't rush the first two items (excluding boots) to the auto crit items, then he won't be able to use the 'original' version of his ult and could have 'missfire moments' thanks to 40% or even 60% chance of it 'not' criting (Since phantom dancer or shiv is still 60% even with Yasuo's stats and I-edge only does 40% with his boost).

At the very least it forces him to rush his auto crit build and not be tankie in the early to early-mid game or likely suffer the chance of not having 'auto halving bonus armor on all his attacks which could give a slight lee'way chance of luck with the enemies he fights. But definitely needs more changes to seal the deal, killing his leveling stat attack speed and tweaking the R with barely that much of a change isn't going to stop his mobility spaz out with E, his 'flow shield', his wind wall or his attack speed reducible Q that aided to letting him play mobile tank assassin.

Ok sure but why1 votes

this nerf means nothing to people that buy crit

deadlychuck1 votes

It's almost as if he set the bar far to unrealistically high, and the game has suffered from trying to bring other champions up to snuff. Weird.

Calabok1 votes

still gonna ban his cancer ass.

MissingKayo1 votes

quit crying.

More from Gameplay

More by CaptainAsasin