So why is Preseason 4 Feral Flare back? Have we learned nothing?
So we have this preseason 5 thing going on right now. For the most part its a mess. Yes, yes, its preseason and we're getting "used to it" but this one is so bad that i'm thinking i'll just skip out on LoL all together until the next patch or two. Thing is, old Feral Flare is back, except without the effort required to transform it and this baffles me at this point in LoL's lifespan. We have a PBE, right? These things get tested and there are folks trying to find all the exploits, right?
For anybody who's unfamiliar with what i'm raging about, Preseason 4 introduced the Feral Flare which unlocked at 25 stacks and started at 33 on hit damage. Games were being ruined by junglers who would afk farm through lane phase to get their lanterns transformed then showing up when nobody's ever seen them and instakilling ANYBODY on the map. Then they just go back to the jungle and get more gold than the carries and more experience than the mid laner. It was ridiculous so Riot nerfed the item several times to the point of practically cutting its effects in half.
Now its back, its cheap, and no stack farming required......wait what? Most champions can back early and straight buy this enchant for a 1500 premium price and power spike to a pre-pre-season 5 carry jungler who had a 15 stack feral flare (after the 30 stacks required to transform it) . Not only that but it gains more stacks even more quickly than the previously kind of sort of balanced Feral Flare because when you score a kill or assist you get not one, but TWO stacks. One successful teamfight? 6-10 extra on hit damage for you! Don't get me started on Warwick or anybody else who can easily exploit this...
I realize that so far this is just a straight up whiny rage thread, but i'm at least going to put it out there that i'm more angry at whoever greenlit all of this preseason stuff instead of let it cook on the PBE some more. It really makes me question whether people are even testing stuff in there anymore or whether Riot's listening to them before pushing all of the content to live. In particular, this Devourer enchantment really grinds my gears because it is a beefed up copy of another misstep they made a full year ago. Hopefully it either gets hotfixed or the next patch is filled with decent changes across the board.
1500 gold 40 magic damage at buy and 50% attack speed
2600 gold 42 magic damage 50% attack speed 30 mr and steals 5 mr on hit stacking up to 5 times.