The Removal of "Inspiration" Mastery...
For those that are not aware of what the "Inspiration" mastery did; it gave +10/+20 experience every 10 seconds while near a higher leveled ally champion. (Every 10 seconds = 20 exp =/= 1 duo lane mage minion +1 exp.)
What was the thought behind removing the "**Inspiration**" mastery? It helped supports catch up in level after returning to bot lane after roaming. Once the team groups up it would also give the support 20 experience/10s for pretty much the rest of the game since the support would always be a lower level than their team mates.
This was extremely useful for supports because they are usually level dependent and allowed them to leave lane and help out other lanes. It allowed the supports to not be punished as much for a failed roam. But now after the preseason 6 changes roaming is much harder to be successful (because they removed the +20 movespeed out of combat mastery) and because now all trinket wards last 3 minutes). Which has severely hurt roaming for supports.
TL;DR: I liked roaming because it helped me impact the game more while playing support but now it's more punishing to roam if you don't get a successful roam off due to the removal of the inspiration mastery.
So what are others people's thoughts on the removal of the inspiration mastery?