The actual meta game, how the game changed and is played is disgusting, demotivating and not fun.
Im playing LoL since Season1, from then on until now and I never had less fun in league than at this very moment.
I see a lot of potential and tons of good things (new runes, some changes to the gameplay etc), but how the game ended up beeing played right at this very moment is starting to frustrate me, furthermore the longer i keep playing the more i just want to quit the game.
The game feels so bad atm, that i logged into the forums just to give this feedback, smth id never do normaly. And i also never crybabied in the past, but now you made it :D
Its the first time I can honestly say "I do NOT enjoy playing LoL".
#1----------------------------------------------------- Jungle has become absolutely BORING. Theres less diversity than ever before and the gap between tier1 /s champs and tier2/3 A etc is bigger than ever. It all comes down to who gets the scuttle down first and most of the time thats beeing decided not by yourself, its decided by which teams members roams into river FIRST to help fight for the scuttle. First to come first to win. You reduced jungle XP and u know what i experience now? My midlaner is taking my wraiths and my blue buffs. My top runs for the scuttle and my adcs takes the red. And im left behind with litteraly 0 XP, and fall behind. Thats okay, i will just be a walking ward or pick some S tier champ whos capable of ending the game pre30.
#2----------------------------------------------------- Also, Warding and Vision... is just TOOO EASY. Everything is visible, how about you just remove fog of war completely since it doesnt have any impact anyway. There are just 2 types of teams > a team with superb visionscore whos got it all warded. Or the guys who refuse to spend gold at wards at all.
Holy snap, make vision something important again, make players THINK about where they walk or where the others COULD be.
#3----------------------------------------------------- Game length... Well, dont even bother picking any lategame champs (or adcs) at all. (Make the games go longer again.. LoL is not a mobile game..) Since the game wont go any longer than 30 minutes anway. Holy snap i see inhibs falling by minute 14. wtf? And adcs be like "I GOT MY iE NOW, I GOT IT.. 2 seconds later "your nexus has fallen GG""
#4-----------------------------------------------------
Adcs... Holy snap. What you did is too drastic. Getting iE feels like grinding some hardcore asian MMO and the overall synergy of your item concept just is nonexistent anymore. it feels like you once had a good concept for itemization , then had some good ideas and made changes to them... and more changes.. and more.. and when you reached the point, where you should have overhauled it completely once again, you just tweaked it even more to a point where its just gotten boring, unbalanced and feeling bad "gameplay wise".
Kindred for example.. I can build... without crit.. lets say black cleaver.. some jungle item... oh wait i deal no damage... sad. Yey lets go for stattiks... jungle item... and now? iE is not an option.. takes too long. but anything else leaves me without damage.. and the game is ending pre 30 minutes anyway..
#5----------------------------------------------------- I could keep going like this like forever.. the game has so many flaws right now its just so frustrating to play it... its unbelievable.
Im pretty dissapointed in the game.
and
just got a huge buff. This is due to them only needing to build
and some form of crit item in order to get 60% crit chance with 80 attack damage. But the most gutted part is Yi can now do about 35% of your life as true damage per a hit just because he has his E and a 60% to crit with 15% of that damage to be true damage. If you run conqueror oh well the tank (Which is non existent) is melted in 2.5 seconds.
don't even stand a chance. The conqueror rune is just way to valuable due to your champion just having a free 20% of my damage is now true damage. In Korea champions such as
and
have been abusing conqueror.
are running around.
46% winrate is getting a minor mana cost reduction to their E and a little speed buff to W.