Dragon timer should always be up - for consistency

DragonNosuke··19 votes·1,480 views

So, the buff timers we have are great. You get them if your team had vision of the monster's death, and not if you didn't (because it's "uncertain"). But unlike other mobs, it's ALWAYS certain when dragon is down.

This is of course because of the global sound, and how it shows up in the tab menu. You can argue that it's not "visual", but sound is an integral part of League. If you play with the sound off, you're not going to hear Sion ult, Rek'Sai ult, Janna's whirlwind, hitting an enemy out of view with a skillshot, etc.

So let's be consistent and stop those annoying chat timers for good. Make dragon timer up ALL the time.

17 Comments

UberAffe10 votes

I would rather they remove the global sound, its kind of silly to given information like that regardless of what anyone on your team did.

But if they do keep the sound I agree it should also give the timer.

Vistha Kai2 votes

They won't remove the sound because Dragon buff gives "invisible power" and it "has to be somehow telegraphed".

So... basically Riot shot themselves in the foot once again.

UberAffe1 votes

true, but its not completely invisible, once you gain sight of an enemy your can check by clicking on them to look for the buff or in the tab screen

Viddax4 votes

That's perfectly fine if you have to check an enemy champ. I rely on that over the sound all the time, and honestly, I don't know why they added the sound. I wish it would only happen when you have vision of either the dragon pit or an enemy champion. If that happens, then definitely, the timer should activate for both teams… on the other hand, do we then sacrifice the value of vision control?

Keeping dragon warded is a big deal. I think that if you lose the vision battle and can't see the dragon pit when it goes down, it's fair for you to have to deal with that lack of information.

T RexHasTinyArms1 votes

It would just mean you have to click on your opponent every once in a while to check and see if they have drag stacks, and it could even still show up in the menu for opening item builds the same way it counts now. If you aren't looking at item builds for the opponents they already have this invisible power, so it shouldn't matter to give them more, and if you are (so that you can see if they're building armor/mr and itemize accordingly) then the invisible power is gone.

Vistha Kai1 votes

That's Riot's explanation, not mine. I could provide actual quote if you really want.

Critmaster Garen4 votes

i was about to disagree. but then again, youre right. since they added the global sound for any team taking dragon, they might aswell make the timer always available.

or better yet remove the global notification, and have people time dragon like it used to be.

Crunchyfied3 votes

It's an advantage for the team that took dragon. They know the exact second that dragon respawns and can clear the area and react that much faster to dragon than the team that does not know the exact second. The team without the timer also seems to not pressure drag as quickily as the team that knows the exact time. They also tend to position incorrectly such as put two teammates top while drag spawns in 10 seconds because there isn't the timer there constantly counting down and reminding them that drag respawns. So all in all, it's an advantage for one team to have dragon timer and the other does not but i disagree with you saying that both teams should have the timer no matter who took it or who had vision.

brad1 votes

[{quoted}](name=King Crown,realm=NA,application-id=3ErqAdtq,discussion-id=sdQLP18N,comment-id=0003,timestamp=2015-06-05T01:26:22.134+0000)

It's an advantage for the team that took dragon. They know the exact second that dragon respawns and can clear the area and react that much faster to dragon than the team that does not know the exact second. The team without the timer also seems to not pressure drag as quickily as the team that knows the exact time. They also tend to position incorrectly such as put two teammates top while drag spawns in 10 seconds because there isn't the timer there constantly counting down and reminding them that drag respawns. So all in all, it's an advantage for one team to have dragon timer and the other does not but i disagree with you saying that both teams should have the timer no matter who took it or who had vision.

and so do you if you arent playing music so loud that you cant hear anything

just type d when you hear the sound and you have the exact second that dragon died if you add +6 minutes

then you just type it in chat so everyone knows and remind them at around 1:30 left

T RexHasTinyArms2 votes

The issue is that it's the same advantage as when there weren't any timers at all. Additionally, it is bringing back an advantage Riot intentionally did away with. Timing red and blue buff, as well as dragon and baron, was an advantage that players who remembered to do this could gain over players who did not do it. The issue is consistency, I think that removing the sound and visuals would be just as good a fix as adding the timer for it since there is info to give it away anyway. As it stands, it's an arbitrary advantage that seems out of place given that they removed the need to do this for buffs when you take/witness them being taken (which witnessing the flash on a lane opponent is the same as witnessing drag bc you just time it 2 seconds before).

The biggest issue is that by removing this from red and blue and any time you're the team that takes the objective, you create a situation where the game inherently favors players who have played longer. It took me a while bc I'm ADHD as all hell (clinical diagnosis and can't take stimulants so no meds for it, just have to work behavioral stuff on it), but eventually I got to where I timed stuff reflexively bc I did it so many times as a jungle main season 3. I still time drag every time it flashes, and prompt my team to set up when it's almost up, but it took me having to time a LOT of objectives before this became habit, and if you're new to the game the only one you have now is drag when you don't take it. That means someone learning the game now is going to take a LOT longer to make this a habit than it took me, and for the time that I still do it reflexively, I still have an advantage over that player, which doesn't make sense bc they removed it for other stuff.

Crunchyfied1 votes

If you know when drag's respawning, what is the point of this post? You don't need the timer if you already know the time.

DragonNosuke1 votes

You know when Dragon died. Yes, you add 6 minutes to the current time and know when it respawns, but that's why we have the timers as they are now - it's a rote task, especially when red buff, blue buff, and dragon are down at once. It's also helpful to newer players.

T RexHasTinyArms1 votes

The issue is consistency. They added timers for blue/red/dragon/baron so you don't have to time them this way. (not sure if you played back then) Now that they have the in game timers, new players aren't used to timing things, and more importantly, the timers, and when you are given them, are supposedly based around knowledge of the objective going down at that specific time. Having a global notification of "time dragon 1-2 seconds ago" and not giving the dragon timer is kinda weird. They should either remove the global sound/flash of light on enemies, remove the timers all together, or add dragon timer any time it is taken regardless of vision bc you have the tone/flash as indicator.

Desiderium1 votes

It makes no sense that they play a global sound but don't give us the timer.

Zirzon1 votes

Can we do the same for Baron, and give it a global sound too? I know it's unnecessary (you can easily see when the enemy has Baron buff) and a slight nerf to sneaking Baron, but I feel like it is a big enough objective that it should get a menacing global sound also.

lDontLiftIcarry1 votes

I play with sound off, deal with sion just fine. But you are right. It makes no sense to tie sound to timer.

When before it wasn't.

ShaftyMegee1 votes

Chat timers aren't that annoying though... drag has a 6 min cd, so you just add 6 to the current time and whala, a timer. If you don't see it die then why should you get the timer? Hearing the whoshing sound already handI caps us enough

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