Changing how LP is gained and taken away.

PICKLE RICK··5 votes·3,139 views

Since initial rank placement is determined by the PLAYER'S personal performance in the placement matches, why doesn't LP work the same way. Imagine this, EX: you play Garen top against so-so and you end the game really well with a score as 12/5/5 with 200 so farm at 26 minutes, but your mid lane fed a Kat then she ended up carrying the other team to victory, you lose LP simply because you loss. Instead LP should be determined by player's role and performance of that role. In this I am considering things like actual end game stats as to the players performance while ALSO considering the outcome of the game. EX: you did really well in the game yet you lost, instead of losing 15-20 LP you could possibly gain 0-10 LP depending on how well you actually did. Another example is that if you don't do good but you don't do bad, you could not lose as much LP. Does it make sense that players should be held back by their teammates constantly forcing them to pray they don't get put with inadequate players. This also goes for the other end, why should bad players be able to piggy back on others to work their way through the ranks while others work hard to climb?

As for series and playing matches to determine if you rank up or not should have their own system entirely. While still utilizing my method to determine LP, the player will be presented a "goal" of a certain amount of LP to reach to level up. That way other people in those games wont be able to troll and sabotage their series, and it would be a better way to determine if the player deserves to rank up or not.

While all this would take it so many more variables in game play and algorithms to determine LP, I think it would truly be worth it to gives players a more fair and honest judgement of their ability.

6 Comments

Seenan4 votes

Everyone's been saying this for several years. Riot just doesn't have any of it.

Unvictus4 votes

I’d be perfectly ok with losing less LP if you did well in a game you lost. However being able to possibly GAIN LP for a loss (even if you did well) just doesn’t seem feasible. I understand a lot of games seem like there’s nothing you could’ve done and one person solely lost you the game but being able to go up in LP after a loss would simply break the system more than it already is. There would be way too much inconsistency and people would be flocking the boards sharing screenshots saying stuff like “look at my score this game, I should’ve gained LP for this loss instead of losing LP”. Not to mention people would be comparing their games to others and saying “how come he/she got LP for that loss and I lost LP for mine when I clearly did better in my game than he/she did in theirs”.

Not to mention there are other ways to determine someone’s contributions to a game. What happens if someone in your team didn’t do too hot in the laning phase, but kept their cool and contributed to the team by staying positive and playing the game out. Their score might not be so hot in the end but they clearly made contributions to the team. What happens to them? Do they get less LP for their win than you do just because their score wasn’t as good?

BiochemicalZombi4 votes

God I have to wonder if people ever search up their ideas to see if it was brought up before....

No this has been brought up countless of times people would just KDA Hunt and play super greedy for farm

Idk what’s worse people still being up this idea after it was mentioned like a week ago, or people actually think this would work without years of balancing the system

sphinxthelion72 votes

Dude Ive been saying this for 2 years.

xPhantomDancerX2 votes

Riot simply does not care enough to implement such a system. Skins > everything.

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