Fix Darius E hitbox
please make the range as far as the animation. its not because of ez's E that he didnt get hit. darius' E animation was already done before he used it. you can tell because EZ's E wind up starts when he stops moving to teleport, and EZ's start up happened AFTER darius' E was already finished. making it a 0% chance for EZ's E to effect the hitbox of darius' E
either extend the range of darius' E range or shorten the animation length. whichever one works but in the end darius' animation needs to MATCH the actual pull hitbox length