I wish Demolish was never made into a rune, it's just there to make Towers even more pointless

poonslayer98··6 votes·2,498 views

They're already hot garbage, and that won't change at all once they get this new "shielding" no they'll be even fucking worse then because people will just take them as easily as before but then they'll get Gold every time they effortlessly chunk it bit by bit.

FFS would it kill Riot to add a single fucking way to assist structures and make them the least bit better? A fucking item effect, a new summoner spell, fucking anything to make these worthless speed-bumps anything more than a moment's inconvenience.

9 Comments

420 grams5 votes

How else are tanks going to compete with the sieging power of a lich bane 50% tower hp proc?

Malak4 votes

I would like to see an item or rune that protects towers

Bob the Toastr1 votes

bUt tHE LcS aUDiEnCeS tHOuGH

ZT Xperimentor1 votes

They need to grow up, and realize their seats are overpriced, lol.

Autrah Fang3 votes

I also like the fact that Demolish is getting a lower cd in preseason. It's like, we've established that towers are like paper mache as it is. Then, we get a buff to tower survivability (but only for the first 14 minutes)... And then we get a buff to the tower seiging rune to make it easier to destroy towers... [zombie-brand-mindblown]

poonslayer981 votes

Riot are morons, get with the program.

Alzon2 votes

Demolish shouldn’t proc when allied champions are nearby, at least until 30 minutes or something. The rune is intended to let tanks splitpush.

Kelg1 votes

Nobody even takes demolish, why the fuck would you complain about it? Towers are destroyed easily enough without it.

Iota Theta1 votes

the only champs that really get any sort of value out of Demolish are tanks and health stackers, and only once they build up a good amount of health, since it’s 30% max health (so at 5000 max health, they’ll get one hit in for 1500 damage, but the adc will still take it faster. For tanks, outside the rune they go back to slapping it like a wet noodle.

Don’t forget that each plate destroyed increases the armor/mr of the tower, so each plate theoretically gets tougher, and as you have more people take a plate, the next stage gets even more durable. Add to that their damage shifted, and minion power is not as snowbally now..

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