everything wrong with league (IN MY OPINION)

Lethal Sion 2019·6/3/2019, 11:47:05 PM·1 votes·1,455 views

I want to start with saying this; THIS IS MY OPINION. WE ALL HAVE OUR OWN OPINIONS, I KNOW ITS SUCH A NOVEL IDEA O.O

now then;

The class system. More specifically, mages, tanks, assassins, and bruisers. lets take a look at what they are supposed to be. Tanks are supposed to be, well, tanks, that can take a lot of damage and cannot deal a lot of damage. Bruisers are tanks, but with less survivability and more damage. Mages are supposed to be fairly squishy, either burst or sustained long range ap dmg. Assasians are supposed to be burst dmg with some form of "get in get out" moveset. But what are they really? Tanks are able to take in a LOT of damage, but certain items such as item 3748 and item 3512 along with demolishing give them damage, tanky-ness, and tower taking ability. this is not to mention a lot of "tanks" have moves giving them dmg based on tanky-ness, like Malphite armor, DrMundo hp, Maokai hp with his passive. Bruisers, being not as tanky with damage are not as viable because tanks have access to as much damage as a bruiser, but with extra tank stats. Mages, however, have even MORE damage, but with as much or more hp then a bruiser if the item path is chosen. This is when tank mages top came into play. Ryze , Karma , and Viktor are all recent examples. Assisians have the equivalent damage to some bruisers and tanks, without the tackiness, making them neigh on useless.

Another thing wrong is the bounty system. Yell at me about this all you want, but i feel its true. Mainly for this reason; if you get a double kill, you automatically have a 150g bounty. BUT, you can get 4 separate kills before you get a 150g bounty. This is really annoying when your playing from behind like 1/9, randomly get a double kill in a team fight, and then you have a bounty that can then be easily collected by someone already fed on the other team.

Now, this will be more controversial because it relates to lower elo and new players more than experienced high elo players. Champ select. The knowledge of matchups; counters, synergy, and team comps, are not really seen as valuable to new players. On top of that, it is not pushed at all by riot the important of this, but rather players have to do their own research; which im not saying is a bad thing. However, with recent changes in s9, the importance of picking the right champions has jumped up a lot. Blind picking against someone who knows matchups as pretty much giving the lane away, especially solo lanes. ex, if you blind pick Illaoi, Nasus might still be up. but if you blind pick Malphite Olaf or Jayce, then Illaoi is a good bet. What it will end up as, is that you have to rely on your teammates to know how to counter pick if you have first pick. This has lead to the utter destruction of "solo carrying". Is it possible? yes. BUT, it is really only possible with the last 2 picks, and requires specific circumstances for every champion. This makes having a skilled team one of the most important things in league, which is hard for new/low elo players.

Overall, its a tank heavy, hp heavy, team heavy, kill heavy, objective heavy, ap heavy, damage heavy, cc heavy meta... hooray

1 Comments

Saezio6/4/2019, 1:39:40 AM1 votes

Maokai passive doesn't do damage.

Also, pure tanks are mostly in a bad spot unless they can be played in support position. So it's definitely not a tank meta.

I would say it's a micro meta. Macro means less and micro means more. Constant fights are the way to play the game. Force as much as you can sort of thing.