% health damage on turrets
So i'm sure this has been suggested before, but I know a lot of people are still annoyed with tanks being able to dive and not taking as much damage as they should, and due to the turret buffs a lot of people are also annoyed with not being able to play diver champs, So I had a solution in mind (As far as I'm aware turrets don't already do this) Why not change the turret damage to %max health or %current health? That way divers can still dive without just popping like a baloon and tanks won't be able to dive for as long, Maybe even make it true damage, assuming that's not too far It's just an idea I had that I think might be able to work What does everyone else think?