The problem with Yasuo
So I know many people hate
, and trust me this isn't just another "Yasuo is broken plz nerf", Post
I will admit that I am a Yasuo main (Please don't get out the pitchforks), I'm not some meta slave playing him just because he's overloaded or your stereotypical super toxic Yasuo main who thinks he can solo carry, I just love his design and playstyle, He could be the worst character in the game and i'd still love him, In fact I was glad when he was indirectly nerfed during patch 8.11
I personally agree that Yasuo is indeed too strong and hardly ever falls off, But I'm going to talk about why I think that is and what can be done to change that
I know Yasuo has been a problem for a long time and riot seems to be ignoring it as they stated that they don't plan to change him anymore (From what I know), I'm sure you all know what Yasuo's abilities are, I'll talk about the ones people say are problems, and the save the one I think is the problem for last
First off, his third Q, some people think this is a problem and that a melee champ shouldn't have a ranged ability, I personally don't agree, The tornado isn't as easy to land as some might think and I think it's a fine ability and it can be dodged easily Next his is E, some think this is a problem because it gives him a lot of mobility, I don't really agree with this either, There are plenty of characters that can keep him locked down and his dash scales with movement speed so slows shut him down too, People such as Riven, Darius, Nasus, Xin, Malphite, Malzahar, ect, Can shut him down Plus his E has a cool down on targets so I think this ability is fine as well
This is one people really don't like, his w, it's a windwall that pretty much deletes projectiles from existence, Now yes this ability can be annoying and I do think it can be a problem when he puts a few points in, I think at early levels this ability isn't much of a problem, Sure it can be annoying but it has a rather small width and the cool down is 26 seconds, You'll be able to hit him with two rounds of spells before he can block one, But when maxed out I think the width is too big and it becomes too powerful of a tool
Next is his R, What people seem to hate is the bonus armor penetration, the reset on his flow, and the fact that it suspends you, In my opinion the flow reset is fine, the suspension is annoying but it's not terrible, I don't think it's super op because it can be hard to set up and it allows for outplays, But then there's the bonus armor penetration, That is the main problem in my opinion which gets into what I think makes this champ so strong and unfun to fight
His passive, His two passive that is, I don't think there is any problem with Resolve, it gives him a shield but it can be poked away, The problem is intent and I think the double crit chance is just ridiculous and the damage reduction isn't enough to make up for it yeah Yasuo can be unfun to fight but he has counters, he can be outplayed (Which is why people don't consider him a huge problem in high elos), I think it's merely the damage he can output as i've 3 shot people as him thanks to the Intent passive, Once he gets phantom dancer it just feels like game over (Talking from the perspective of people who've fought him)
I hate the amount of damage in this game as much as the next person and despite being a Yasuo main I don't like crit as a mechanic at all, But let's save that for another day Now that I've listed off what I think is the main problem with Yasuo I'm going to give ideas on what I'd like to see changed I think they could either rework his W and remove the intent passive to make him more of a proper bruiser But I think the best idea would be if they just removed the intent passive and (Maybe) give him a slight boost in AD to make up for it without touching the rest of his kit (They could also reduce the armor pen on his ult to 25% or even lower, i'd say somewhere between 25-10% is good, obviously without it needing crit anymore, It might still be too much but it gives him outplay potential and can help in sticky situations, Although i wouldn't mind it much if they just removed that part of his ult or reduced the time down to ten seconds or even less) I've seen Yasuo without crit items in his build and honestly it's not that bad, he still does a decent amount of damage but nowhere near the insane amount he does now, I'd really like it if these changes were implemented
So that's about it, I gave my opinions on his abilities and what I think is the main problem, as well s how it could be fixed What about everyone else? Which of these ideas do you like more? Do you have any ideas of your own? And what do you think is fine about him or what is wrong with him? I really love this champ, but I agree he is too strong and could use some changes (It's also because I'd like him to be banned less so I can actually play him)
I hope I can start a dicussion about it and avoid things such as people just calling Yas mains toxic and calling him op without explaining why [slayer-pantheon-thumbs]
Edit: i've thought about it some more, I think his wall should only block things after it's moved all the way forward, it can also block things from the side which I don't think is fair, and I think it should be more of a damage reduction rather than deleting things from existence, I also think his E could use a longer cool down, a cool down before he can cast it again in general, rather than a longer cool down before it can be casted on the same target, I think maybe 2 seconds or even more would be good
