Riot, please rethink the lux buffs.

leafboom·8/23/2015, 3:37:19 AM·3 votes·394 views

First off - I'm gonna say lux is my favorite champ, by far. I'm happy to see my main being buffed, but these buffs aren't really needed. The damage is fine, but the 2x 2s snares a bit much. So instead, make the second target take a %of their max hp as true damage.

Ok so jokes aside, her second snare victim should be snared for like 1.5s or below. 4s of snare on 1 ability at level 1 is kinda crazy lol. Lux is in a really nice spot at the moment - just strong enough, and this might be a bit too much. Rito pls be careful with my waifu (JK I'm not a weeb lol)

4 Comments

Matezoide8/23/2015, 3:38:47 AM1 votes

The snare feels like overkill, but i am fine with the mana cost change. I neither felt like she was in a bad spot over the games i have played, and her win/pick-rate are actually pretty solid.

I just hope Riot doesnt end up hearing G&B and lower her E's mana cost. She would be stupidly opressive in lane if she could spam that shit. I feel everyone is too focused on the LCS' playability rather than the actual Solo-Que. One slighty over-tuned buff and Lux will become a complete monster with that Ult CD and burst.

Critmaster Garen8/23/2015, 4:28:25 AM1 votes

i think the snare thing is kindof cool. you can actually use it through one row of minions now.

i guess that will only be the first step in her changes. imo if they want to free up powerbudget to improve her waveclear and manacosts on her e, they could make the area of the ability scale up with rank.

it would be harder to poke early, less mana costs so you can use is better to clear minion waves. and overall more often before running out.

consider this. if you use the e to follow up on a q, a smaller area wouldnt make a difference. but people had less reason to complain about her poke early.

and lategame it would end up at the same area as now.