Fix Match Making Ratio (MMR)

Takahashi93·8/21/2018, 2:35:01 PM·1 votes·848 views

This has been a problem with this game from day one.

    • Instead of basing MMR on victory or defeat, base it on kill/death ratio
    • Don't bother counting assists (unless you are a tank or support) because 90% of the time it's the higher level smurf that kill steals the measly wood division player's only shot at a kill.
    • If you consistently (3 or more matches) end a match with 0/5+/? you should be placed with people at a lower skill level...
    • If you consistently (3 or more matches) end up breaking even like say 5/5/? you should stay with the current skill level or be dropped a little lower
    • If you consistently (3 or more matches) end up cleaning house and destroying the other team with 10+/0/? you need to be placed in harder matches

4 Comments

SwiftKitten888/21/2018, 2:40:12 PM2 votes

... or u know just make it based on champions grade...

Dragneels8/21/2018, 3:18:43 PM1 votes

Don't forget the number of objectives (turrets for laners, drakes and barons for junglers) taken by the individual.

Also as a quick side note, change the amount of LP received after each game. For example, lower a feeder/someone who got carried LP received from say 20 to 15, and raise a carry's LP received from say 20 to 25. That way it makes it more fair to people who actually try hard in ranked. It's not fair to the carry who 1v9ed and the other 4 teammates just fed their asses off and still received like 20 free LP (just an example).

HéntaiSénpai8/21/2018, 5:13:27 PM1 votes

This is what I'd like to see:

  1. Turret/Obj Damage Share % (How much damage you contributed to Towers and objs)
  2. Vision Score Share % (How many wards you placed compared to other lanes, support obviously having a skewed scroe)
  3. Utility Score
  4. Overall champion damage Share %
  5. KDA (Kill+Assist/Death) ratio

Each section would be scored from 0-5, and obviously depending on your role, the amount of dmg (turret, Champion, and Obj) , utility, and vision score would vary and be adjusted base on the role played and that, would be compared to others of the same role in the same tier (bronze, silver, etc)

Let's say you get a 2, 4, 4, 3, 1 (respectively to the above chart) on a victory you add them all up starting from 0 and that's your LP gain + 5 for a win, so for this case +19 up to a possible 30 lp gain or only a +5 gain if you get carried. so with the same scores above reversed it would end up -2, -4, -4, -3, -1 and then -5 for the loss and you start from 40 giving you 40-24= a 16 Lp loss down to a possible 5 lp loss or a possible -30.

Just a little rant and ideas 😁