[{quoted}](name=Busty Demoness,realm=NA,application-id=3ErqAdtq,discussion-id=rxmPrmRj,comment-id=,timestamp=2018-07-14T22:43:58.481+0000)
He is given two passives, one of which is a stat stick steroid so he only needs two damage items.
Lmao what. No. He only needs two crit items. He needs more damage items to compensate than the average crit user does.
His other passive is a mostly free defense steroid.
Paid for by his power budget. Also countered by a single auto.
He is given a skill with zero counter play and is known for being near impossible to deal with for those it counters.
I've had relatively few instances where it was impossible to deal with, unless he's using it to counteract a Twitch ult or something.
He has insane mobility mechanics to make sure he doesn't fall behind any future mobility creep.
That mobility is locked around enemy minions/monsters/champions, and has a long per-unit delay. Honestly it's far less useful than you'd think, especially if he's the one being engaged upon.
If Yasuo is ever going to be balanced, he needs to be fully reworked and to lose all of his critical mechanics.
Making him not crit-reliant would be nice. Pretty sure people would like him to be able to go BorK or something first.
And before anyone says "but he's not OP", that doesn't change the fact that his kit is inherently broken by design.
That's not broken, that's toxic. Broken means it's inherently OP. Toxic means it's shit to play against. Kalista's kit is broken. Yasuo's? Just toxic at times.