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Suggestion: Make Evelynn's Q ability (Hate Spikes) toggle-able

FanofFluttershy··5 votes·1,305 views

Evelynn's Q ability (hate spike) has a really short cooldown (base is 1.5 seconds). This forces Eve player's to tap their Q key rapidly for long periods of time, and that gets uncomfortable. With cooldown reduction, you can even have to tap your Q key more than once per second.

Many Champions have toggle-able abilities for which you press a keyboard key once to turn that ability on and it stays active until that key is pressed again. Examples include Ashe's frost shot, Warick's blood scent, and Cho-Gath's vorpal spikes. I suggest that Riot does that for Eve's Q ability (hate spike).

Question: Isn't it a problem that if I have Eve's Q toggled on, it might proc on a minion or something and reveal my presence before I am ready to engage?

Response: Toggle- hate spike off before you gank and only toggle hate spike back on when just as you're ready to engage (pounce on them!)

Question: That sounds like a lot of button pushing and careful timing of when to toggle-on Eve's Q.

Response: Well, it is less than what's required in the current paradigm. Currently you have to press Q right when you're ready to engage anyway, but then you have to continue spamming the Q key like crazy during the ensuing fight.

Question: having Eve's Q toggled-on will burn though all my mana! Having to press the key each and everytime makes me more concious of the mana cost

Response: Having Ashe's Q toggled on all the time also burns all your mana or tapping Q excessively with the current Eve set-up. Just toggle it off if you want to conserve mana.

Evelynn Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q, Q ..... my fingers hurt Q_Q

8 Comments

Desmond Law2 votes

So you mean like Toggle on: Every 0.75 seconds, Eve fires out a homing spike that hits units? Costs X per spike?

So kinda like swain, but only cost on hit?

FanofFluttershy1 votes

[{quoted}](name=Desmond Law,realm=NA,application-id=3ErqAdtq,discussion-id=rwL6WmIz,comment-id=0000,timestamp=2015-01-05T23:18:12.439+0000)

So you mean like Toggle on: Every 0.75 seconds, Eve fires out a homing spike that hits units? Costs X per spike?

So kinda like swain, but only cost on hit?

Close, but spikes wouldn't ALWAYS fire every 1.5 seconds while toggled on. The spikes would fire every 1.5 seconds only while enemies are in range. Currently (WITHOUT the change I propose), the little hate spike icon in the user-interface displays as greyed out if Eve too far away from any enemies. You can't Q unless your close enough. For what I propose, even if Eve's Q is toggled on, if Eve is far away from enemies, no spikes will fire. However, if you walk close enough to any enemies while the toggle is on spikes will automatically start firing and continue to fire as long as the toggle is on, you have enough mana, and there are still enemeis in range. So, it not exactly:

  • Toggle on: Every 1.5 seconds, Evelynn fires a line of spikes, dealing magic damage to all enemy units in its path.

It would be:

  • Toggle on: If at least visible enemy unit is within its range, Evelynn will fire a line of spikes every 1.5 seconds, dealing magic damage to all enemy units in its path. Costs 12 / 18 / 24 / 30 / 36 MANA per line of spikes while enemies are in range.
FanofFluttershy1 votes

Basically, turning the toggle on would be like telling an imaginary machine "okay, start pressing my keyboard's Q button over and over like crazy until I tell you otherwise" . When you toggle off, it would be like telling the imaginary machine "okay, you can stop now". Eve would function exactly the same way she does now; it's just a user interface issue.

ImHerVoice1 votes

if i had a choice between toggle and no toggle. I'd choose no toggle. Simply because of how awkward it would be to use in certain situations that I'm thinking of but far too lazy to type out.

Karn Bishop1 votes

Ew no, being able to control Q is critical to clears, not that it matters in this current jungle, it also opens you up to tower aggro more easily as well.

FanofFluttershy1 votes

You could tap Q once to toggle off Eve's Q if you're near a tower, just like currently you would stop furiously tapping Q to avoid tower aggro. If you want to fire Eve's Q once and only once, you could double tap Q; that would toggle it on then off.

Karn Bishop1 votes

Toggles just feel different, I cant stand playing champions that use them.

Leti the Yeti1 votes

based on some negative responses I wish holding down the Q button was an option ;l you happy now? you guys wanna press it so often? now you can never lift your finger away from the button

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