[Suggestion] Bring Atma's Impaler back with Different Stats
The item Atma's Impaler used to be a thing, but it was removed from the game. My suggestion is to bring Atma's back, but with different stats so as to make it viable.
How does the old Atma's stack up against top tier damage items and what can be done to make Atma's a serious contender?
Well, the old Atma's Impaler gave players negligble damage. The Old passive was granted attack damage equal to 1.5% of one's maximum health. High damage items such as Infinity Edge, Essence Reaver, and Bloodthirster each grant 80 attack damage, so let us ask: How much health is required to obtain 80 attack damage from the old Atma's Impaler passive?
Well, if we denote said health as "x" then 80 = 0.015 * x and so, x ≈ 5334. Obtaining 5334 health is highly impractical. Alistar has the highest level 18 base health of any champion (2347.4 HP). To get to the nessadary 5334 HP, a lvl 18 Alistar would need an additional 2986 health on top of his base health. Four Warmog amours (800 HP each) would do the trick, but that's kind of ridiculous.
Rather than remove Atma's from the game forever, Atma's stats could be tweaked to make it viable. I suggest that the Impaler be reintroduced with the unique passive granting attack damage equal to 2.5% of one's maximum health. Achieve 80 attack damage from the passive would now require 3200 HP instead of the old 5334. 3200 HP is still very high, and as such, Atma's would only be useful for tanks, but it would be useable. For example, Jarvan has 2101 HP at lvl 18. If you build Randuin's (+500) that brings J4 up to 2601, add Frozen Mallet (+700 Health) and you get 3301 - enough to get more than 80 attack damage from Atma's.
woah.... woah... woah! Would tanks start dealing more damage than ADCs? I doubt it. If an adc built any two of Infinity Edge, Essence Reaver, or Bloodthirster, that would grant 160 AD in and of itself. Getting 160 AD from Atma's at a 2.5% scale to HP would require 6400 HP - an unrealistic prospect.
It makes sense for Atma's to be only useable by tanks since it scales with HP - a tanky attribute. It also makes sense as a late game item since HP increases with each level.
The armor and critical strike chance of the old Atma's complicate matters. How much attack damage are you willing to give up in return for armor or critical strike chance? I think those effects could be thrown out the window completely.
Also, since Atma's passive is effected by health I think it would be nice if it was built from at least one health item instead of Chain Vest and Avarice Blade.
There is no other item in the game which grants damage scaling with HP, and I kind of like it.
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