Ranked IS Broken Confirmed

T1 Zerenity·2/13/2020, 10:03:10 PM·3 votes·1,653 views
T1 Zerenity - Summoner Stats - League of Legends

So numerous times I've been ranting about how the Ranked system is broken; how the algorithm for matchmaking lacks depth for variables such as one's KDA, CS/m, Wards, Objectives Taken, Damage Dealt, Damage Taken etc. I don't understand why these things would be hard to implement in the matchmaking system, unless they have a disproportional budget plan within the company itself. Every competative game SHOULD be based on SKILL, and so the more variables that are linked with skills, should be considered for the nature of the game to be more fair. I mean other games have it like fuking literally every tripple A shooter. But no, what I have realized after 6 years of league, amongst many other famous Streamers and Youtubers who quit league cuz of the argument that I'm about to bring up, is that RIOT DO NOT CARE ABOUT FAIRNESS; AT ALL! RIOT are very superficial people, they only appeal to the average person, things such as Aesthetics; looks, sounds, are Garens arms big enough, is Irelia's waist small enough etc.; but little do they care about the ones who are truly passionate about the game and actually keep the game alive and relevant. If that would be the case, then they would have made the matchmaking more fair, cuz in in it's current state is not fair. Mathematically speaking, you as an induvidual walk into a ranked match with 20% certainty, and 80% uncertainty. That in itself should, if Riot even gave a damn, trigger a logical awekaning inside their skulls "wow, maybe we need more variables to decrease the uncertainty amongst our playerbase", which then they would resort to implement more complex matchmaking algorithm they literally everyone would benefit from. In it's essential form, games would be less volitile, less uncertain and less feeding. A victory in "lower elo" league in its current form has somewhat little to do with skill, but mostly luck. As much as the ass licking oga boga people AKA the Beta Guardians of Riot's Incompetence like to paint a picture of "EVERYTHING IS IN YOUR CONTROL", well I'm sad to tell you that is not how reality works and you must get off of league a while and take up philosophy classes. Literally, the only people complaining about how KDA should not be a part of the matchmaking system, are those Vitamin deficent beta cucks who cannot play the game and rely on being carried every game. The plain field should be even, where the potentiality for carrying should be even. Riot only care about as I said, superficial things, but also, the things that generate them money such as the kids who drool over their keyboard for some shitty Louis Vetton skin and naturally the Pro Teams. The rest, they don't give a shit about. Oh, and another thing to prove that their shitty system is broken, is that I played Ranked Flex, and had a Renektion who outside of the match was level 14 https://eune.op.gg/summoner/userName=Phoenix27740 . I mean, RANKED FLEX, MATCHED WITH A LEVEL 14 PLAYER, HELLOOOO RIOOOT? How is that even possible, cuz the requirement to play ranked is to be level 30 but nope Riot said fk that rule and placed a level 14 guy in my match who then naturally went and fed and lost me the game as usual, just beautiful and I thank Riot for that. Much love riot, you are doing great. Oh, and I need to add this quote by Einstein who said "insanity is doing the same thing over and over again, but expecting different results"; Welcome folks to the League of "Legends". Teemo I hope you feel proud for increasing depression, stress and anxiety amongst the society. [slayer-pantheon-thumbs]

19 Comments

Kai Guy2/13/2020, 10:10:26 PM3 votes

You realize that account had not been updated on Op,gg for 9 months? https://eune.op.gg/summoner/userName=Phoenix27740 I refreshed it, Wanna guess what level he actually is?

ZephyrDrake2/13/2020, 11:43:48 PM3 votes

Ok... padding stats is NOT skillful and incredibly EASY.

IP Masquerena2/14/2020, 12:25:30 PM1 votes

I said this once and I'll say it again, "fair" is relative.

Just because you consider something unfair doesn't mean it is, or vice versa, you see it as fair doesn't mean it is.

I once gave this example: Say there's a random city race, anyone can enter regardless of age or whatever. Usain Bolt decides he wants to take a stab it, enters, and wins without a problem by such a huge margin it's not even a contest.

Was that race fair? Yes. It was, he was allowed to enter, he was allowed to play his best, he won. Would other people in that race see it as fair? No. Many wouldn't, it's Usain friggin Bolt, your beer belly may be able to outrun your neighbor, but there's no way in hell you outrun Usain.

Barely anyone complained and even now complains about MF, yet she's still the top dog of ADC with 52% wr and over 20% play rate. She looks fair, but statistically, she isn't, she just feels fair.

Now that you understand that "fair" is relative so it can't be taken in consideration with anything other than statistical numbers that can be seen, let's move to your "skill needs to be rewarded". Ok, how?

You say shooters have it, but that works there, not in Mobas. Unless you can pad your KDA by shooting team mates via friendly fire, you can't really prove you're good at shooters with anything other than big KDA. In Mobas it won't work, Dota tried to do it, and it proves why anything other than win or loss should never be taken in consideration.

First time it happened, your KDA and damage dealt were taken in consideration, so people picked Zeus, who's ult is basically a faster Karthus ult, and well, all they did was use it off cooldown and to KS (since it is instant), not help their team or care about winning. Scrubs who were supposed to be in like 1000 MMR (equivalent of Silver) were in 4k (at the time, Equivalent of Diamond) simply because the system saw them as skilled players, high KDA, high damage, etc but they would not even try to win, just pad their stats, if their team could win without them they got a huge boost, if not, they lost little to nothing.

The second time, it was found out that healing team mates boosts your MMR, and what did players do? Picked Oracle, bought nothing else except for mana potions and followed one team mate healing them constantly. How was that possible? Oracle's heal also damages the unit first, then heals over time for much more than it damaged, you can use it as a nuke on the enemy by purging the heal so they take only the damage, or on allies for the to recover more HP. Valve had to actually nuke all players found doing this from orbit to a point where their whole MMR was reset.

Now look at LoL at token farmers for those who want their M6 or M7. They won't care to win, just to get high stats because they will get rewarded regardless of win or lose.

Players show time and time again that if they can abuse something, they will, and the only way to make the system impossible to abuse is for it to only care about win or loss, nothing in between. You're good, you climb, you suck, you don't.