How to fix Irelia
So currently, Irelia is struggling. She has a 45% winrate and it doesnt seem like its increasing whatsoever. However, the point of this post is to try to say what changes can be made for her to make her more similar to the old Irelia, which was a godly like duelist but kind of a decent teamfighter.
**Stats: Health at level 1: 580
Attack dmg at level 1: 63**
Abilities:
Passive:
First off, Irelias passive got completly gutted this patch. You literally can only deal 4 magic dmg max stacks until level 4. It was a really dumb idea to put Bonus AD ratios on Irelias passive. Her passive is a huge part of what makes her dueling good and it was what gutted her the most. So most obviously what I want is for them to just buff her passive. I dont think bonus AD ratios work on someone that has to build defensive stats too since they have to dive in to dish out dmg and dont really have a reliable way to go out.
Q:
The Q dmg needs to be a bit higher. It literally deals less dmg than your AA until the 3rd rank. Coupled this with the passive nerfs and it really doesnt deal any meaningful damage. However, its too forgiving aswell. A cool mechanic the old Q had was that it would refund mana on every minion/champion/monster killed by it. The current Q doesnt have that mechanic but its mana cost is only 20 mana in each rank. It would've been great if this mechanic came back since it currently isnt very punishing missing a Q like it was pre-rework.
**W: ** Irelias W currently has too high of a dmg reduction. It obviously needs a nerf and its kind of concerning how Riot never even touched the damage reduction.
E:
Irelias E is currently more used as a way to reset your Q than an actual stun. Something that could be buffed is making the stun scale with rank like how it did pre-hotfix something like 0.6>1.2s. It would make it so that Irelia players would have to max this 2nd and not have that much dmg reduction nor waveclear from the W until very lategame. I also believe that since the stun would've been increased that it could only mark X amounts of champions (like maybe max of 2-3 enemy champions depending on level). Maybe reduce the range of her E aswell so its harder to land on multiple people but not too punishing on a 1v1 or 1v2 situtation.
**R: ** Now this is the ability which makes Irelia so obnoxious since she could be behind, get a triforce R in a teamfight Q everyone marked and dish out huge AOE dmg. I feel like what needs to be done is to make it so that it can only mark 1 specific champion. Maybe it can have some cool mechanic to it like the first champion hit gets marked or it marks the player depending on missing health so that R+Q could be used as an execute. But the R is obviously supposed to be somewhat of a teamfighting ability but currently it does it too well and I believe that if she could Q less that it could fix the issue. Or maybe remove the disarm and just keep the slow aswell.
. Has the side benefit of also causing the other champions who abuse it (
for example ) becoming bearable.
