Turrets and how to make them actually a bit relevant without breaking the game
Now, while I do understand that come later in the game, and even in mid game to some extent turrets become objectives that you need to defend, it would be nice if they weren't completely useless at helping to clear out waves and prevent dives.
My solution is simple, have the turrets gradually become stronger the closer to the nexus they are. So, outer turrets stay the same, inner turrets become 10% better in every way than outer, inhibitor turrets are 10% in every way then the inner turrets, and nexus turrets are 10% in every way then the inhibitor turrets.
Now, the ten percent is just an idea, pretty sure that Riot can figure out a balanced number themselves, but I believe this will be a welcome change, because at the moment a single wave of super minions can completely destroy your nexus turrets if left unchecked, and I think that's kind of ridiculous.