Sightstone enchantments! Help achive supports endgame fantasy!

SpiritGear··91 votes·3,622 views

The life of a support, warding rivers, pinging endlessly, and spending gold on more stuff to help you the ADC.Starting off with their little gold items item 3301 item 3303 item 3302 and poking the evil enemy ADCKalista, healing your wounds from their evil supportBlitzcrank , simply staring blankly at your soul while they spam their laugh every chance they getLeona , or saving you at 1 health. Soon they recall they'll be lucky to get a item 2049 to keep you even safer!!! Then some more stuff to protect you from assassinsNidalee ! Or simply some armor to soak up more hits for you. but later in the game comes that time when their inventory is full and they are left with a despicable item 2049 upgrade with some measly health. " I don't need more health I wish I could get more armor" said the support! well too bad you only get one choice! for 800 more gold you get a extra ward and 250 more health NOICEitem 2045 !

I propose we give Sightstone enchantments similar to that of junglers enchatments as to give supports that choice and endgame fantasy! now while I don't have the greatest ideas as to what could be done here are some suggestions off the top of my head!

REVISED EDITION FROM HOFFMISC http://boards.na.leagueoflegends.com/en/player/NA/Hoffmisc


Important Things To Note:

  1. These are all considered gold income items and cannot be purchased together, or any other gold income items (I’m lookin at you Hunter’s Machete)
  2. They cannot be purchased until level 11
  3. Cannot be purchased if you have Smite as a Summoner Spell

SIGHTSTONE ENCHANTS


WARDEN 3000 Gold (405+item 2049+item 1031 + item 1028 + item 1004 +[item 3096 ,item 3097 ,or item 3098])

        +300 Health
        +25 Armor
        +Base stats and Unique Passives of Gold Income Item

Unique Passive:* Ward Refresh* - Holds 5 charges and refills upon visiting the shop.

Unique Passive: Ghost Ward- Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

Unique Passive: Frontline Defense - Nearby allied champions gain 20 Armor and 50% Base Mana Regeneration.

Active Unique:* Ghost Ward* - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


This is a rather neat item so it costs a bit more for the sake of balancing since I dont know how well this would even do.

SAVIOR

3150 Gold (35+item 2049+item 3155+item 3096 ,item 3097 ,oritem 3098)

         +35 magic resist 
         +25 damage
         +150 health

Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop and also recharge at a ward every 180 seconds.

Unique Passive:* Ghost Ward* - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

Unique Passive:* Lifeline* - When you or a nearby allied champion takes damage that would leave them under 20% of their maximum health they gain a shield for (9 x Champion Level) damage for 4 seconds. The shield’s amount is increased by (2 x Champion Level) for each Ward Charge this item is missing. (To promote the use of charges) (90 second cooldown)

(Prioritizes champions based on damage dealt to them so a Jinx with 1000 health getting bursted by viegar for 1100 damage ( haahhahahha I made my self cry :c item 3070Veigar item 3070) would get saved than a Anivia with 850 health


WANDERER 3050 Gold ( 135 +item 2049+item 3113 +item 1027 )+item 3096 ,item 3097 ,oritem 3098 )

         +200 Health
         +200 Mana
         +30 Ability Power
         +Base stats and Unique Passives of Gold Income Item

Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop.

Unique Passive:* Ghost Ward *- Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

Unique Passive: *Spirit’s Passage *- You and other allied champions gain 10% increased movement speed while moving towards wards placed by the owner of this item.


SUGGESTED BY IRELIA BOT: http://boards.na.leagueoflegends.com/en/player/NA/Irelia%20Bot

VISIO

3150 Gold (235+item 3067 +item 2049 +item 1027 +item 3096 ,item 3097 ,oritem 3098 )

         +350 Health
         +200 mana
         +10% Cooldown Reduction
         +Base stats and Unique Passives of Gold Income Item

Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop.

Unique Passive: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

Unique Passive: Far Sight - Wards placed near each other gradually increase their range to a maximum of 1375 (base is 1100 for reference) over 10 seconds.


Thanks again to Hoffmisc's for the revised and EASIER to read version xD! So tell me what you all think? What are some suggestions that could further improve or balance these items?What other enchantments would be nice?

your friendly neighborhood support, Mikey6018

66 Comments

JumbaJoopleakley4 votes

No one builds the item 3290 item 3187 or item 3185 , so just make those build out of it with the item 2049 enchantment added. There could be some changes to the stats to make it more balanced.

AquariusGine4 votes

The evil ADC Kalista

Irelia Bot3 votes

all ruby sight stone needs is to not be able to be bought until level 11 but it increases the max number of stealth wards that you can have out from 3 to 4.

There now it has a reason to be bought.

SpiritGear2 votes

that too would be awesome always sucks having to only place 3 wards and you need another one for a bush but you don't want to give up vision of the river so you go into the bush and proceed to regret it.

Partholonian1 votes

I think you mean "that would be too awesome"... as in it would make it mandatory, which drains 800 gold away from every midgame support. And in exchange for that we get all our teammates shirking vision even more because they go right back to the S3 mindset that nobody else should have any responsibility for vision ever. Half of them never left, the last thing they need is encouragement to believe that vision is somebody else's problem.

Do not want.

Supports don't need ways to provide more vision. They need ways for their team to provide more vision. Supports' endgame fantasy should be based around their actual kits -- Braum blocking a bunch of damage from reaching his team, Leona or Thresh locking down high-value targets, Soraka keeping people alive through damage that should have killed them twice over, Sona stunning multiple people to set up a combo, etc.

Therefore, don't buff sightstones. Keep buffing trinkets, instead. Everyone has one (the support no more or less than anyone else) and they need to use it.

SpiritGear1 votes

i've stated this alot that you do not need to buy these they are just options further down late game. Honestly who ever rushes them for no reason other than the buffs if going to get brutally put behind.these are late game options not mid game (although if you are fed and want the space for more items). These are just to free up supports options and inventory space for more MEANINGFUL items while giving so nice little additions to the items.

SmknWdl3 votes

RIOT PLEASE IF YOU LISTEN TO ANYTHING WE SAY LISTEN TO THIS

FoggyPaws3 votes

If you buff sightstone, you buff LeeSin

SpiritGear5 votes

Unique:Enchant control: (item 1039 don't like item 2049 enchants and don't want to be friends :c ) If you purchase item 1039 or any proceeding upgrades to it you are unable to enchant your sightwards. should keep jungle Lee's in check what would you suggest to keep non jungle lees from benefiting TOO much from this item?

SpecterVonBaren1 votes

Why buy SS on Lee now when we have a nice shiny low cd trinket he can abuse?

SmokingPuffin3 votes

These items are unfortunately way too good. Most teams would have multiple sightstones if you did this.

Lee Sin thinks you are the best guy ever for making that Hexdrinker Sightstone btw.

SpiritGear1 votes

Hexdrinker Sightstone sounds like an awesome idea however I see much more lanes abusing that even though we need more spell vamp COUGH lifesteal stacks while spell vamp doesnt COUGH I added a small debuff to keep Jungle Lee's from dominating with this Unique:Enchant control: (item 1039 don't like item 2049 enchants and don't want to be friends :c ) If you purchase item 1039 or any proceeding upgrades to it you are unable to enchant your sightwards. now while this might help Non jungle lees what are your suggestions to make sure no one champion gains an advantage from this?

SmokingPuffin1 votes

what are your suggestions to make sure no one champion gains an advantage from this?

The main thing you try to do with support items is make them have lousy combat stats and good actives. This makes them uninteresting for laners. You also try to make them cheap -- both for slot efficiency purposes and because supports are always broke.

With Sightstone, the "good active" thing isn't going to work, because the active is the ward plopper part. You could try to make unique passives that are more interesting for supports than others. You can also give the item more defensive stats, so long as you don't make it sufficiently interesting for tanks.

If you purchase item 1039 or any proceeding upgrades to it you are unable to enchant your sightwards.

It's a hack, but that's not such a horrible idea. Doesn't solve Lane Sin, but you don't currently have that problem on live. Let that be the next designer's problem =D

we need more spell vamp

Can't because Vlad. If you want spell vamp to be a thing, need to add spell vamp ratios for all abilities. Doesn't really seem worth the effort to me.

SpiritGear1 votes

you speak the truth! vlad seriously doesn't need more ways to suck your blood and the Spell vamp rations would be pretty annoying to figure out. What other suggestions would you make to give sightstones that lousy feeling but not too lousy to be ignored like trinket upgrades? what values would be good enough to be worth the gold but not great enough to be bought immediately at lvl 11? Should it have a simpler build to keep people from reaping benefits while building it? make it worth more gold later levels to seem unappealing early/mid game?

SmokingPuffin2 votes

What other suggestions would you make to give sightstones that lousy feeling but not too lousy to be ignored like trinket upgrades?

This is really the core problem. Not an easy needle to thread.

Let me suggest we try to make it a build path thing. How about we build something like item 2049 + item 3098 = magic support Sightstone? This tends to mean that we'd scrap the current top tier support items, and instead these would be the top tier support items.

Result would hopefully be more slot efficiency for supports, potentially at the cost of supports building the same things to start every game (t1 -> sightstone -> mobis -> t2 -> Magic/Tank/Allrounder Sightstone).

SpiritGear1 votes

There the enchantments can be combined with your support items to allow for more variety. I understand you wanted to make Sightstone+Support item = new item but the problem with that was a strict build path not really allowing for more variety ( which is my goal) so using your idea Enchants can be combined to add the current LVL 2 support items benefits too the existing sightstone enchants as to give more breathing room rather than one build path :)! Like you said we can't stay on Just one build path for every support we need variety to give them the well deserved excitement they need. Tell me what you think or what I should change about that to suit your needs?

SmokingPuffin1 votes

Directionally, it sounds interesting. Would need to see concrete proposals to see how it feels in detail.

It is still a really narrow target to hit -- the thing has to feel good on support, not be interesting for laner or jungle, and not feel so good for support that they rush it every game. That's just hard to do man!

SpiritGear1 votes

yeah it is a rather miniscule target to aim at but I have no doubt It can be done maybe not by me but eventually someone. I personally find the Savior Enchantment be one of the feel good kinda things because I always feel great saving my ADC against clutch deaths! although I may add ward regeneration to it since it could promote not warding.

Ltank1293 votes

As a support main, I'd really love this.

At this point playing supports is a bit dull. The same few supports are recycled constantly (Thresh, Nami and Braum for me) and the build only varies slightly based on who is fed. When S5 began, Riot's biggest thing was Champion Diversity. They mixed up the jungle, threw in an amazing build path for the machete, and made jungling a lot more fun and diverse.

I think of all positions, supports are in the most dire need for this kind of attention. Like jungler's supports are really item based early game, forced to buy item 3301 , item 3303 , or item 3097 , and then typically going for a item 2049 the very next item. By lategame, item 2049 seems very underwhelming. It doesn't offer you quite enough wards to get solid vision control without running back and forth to refill it, and it doesn't give you enough stats to compensate.

I personally would like to see changes to it as well, perhaps adding a variety of buildpaths like they did to item 1039 , maybe even switching it to a system that restores charges over time like they did with smite.

(Side note - What if they made a summoner spell that gave you free wards? It could either extend their lifespan or expand your charge capacity as you level up, and it would make playing a support a little more gold/item efficient, as well as add diversity from the Flash Exhaust that I always see on every support)

SpiritGear1 votes

I like the summoner spell Idea!

Ternt3 votes

This is pretty sweet.

Irelia Bot6 votes

{quoted}

Xypherous post on the subject of Ruby Sightstone: http://www.reddit.com/r/leagueoflegends/comments/2vkmd2/ruby_sightstone_should_recharge_wards_over_time/coj0ark

I am suggesting making it worth upgrading some games but not be available until after a certain point which will push for building other things in the mean time.

SpiritGear2 votes

Changed it to be disabled until lvl 11 to make sure the item isn't rushed early! maybe an earlier level or later level but lvl 11 seems around a good spot also rearranged the values! thanks for the suggestions!

Fried Noob2 votes

LeeSin - Now I get damage with my sight stone mobility! Beyond that, I'm all for having better sightstone upgrades, since at the moment I only upgrade if I have nothing else to buy.

SpiritGear1 votes

well i've added a small change that will prevent anyone with machetes from being able to upgrade to the enchantments!

BakedLotion1 votes

{quoted}

well i've added a small change that will prevent anyone with machetes from being able to upgrade to the enchantments!

Then he'll just go top lane a fuck everyone over.LeeSin

SpiritGear1 votes

Changed it couple hours ago to be upgradeable from only support items so and an additional 1000 gold to get it combined so if lee really wants to waste the money for an item that wont give him very benefical stats hes welcome to it will just keep him from doin damage

Imperial Japan2 votes

Yes.

Drukyul2 votes

Now is the time. Yellow trinket upgrade is making my Sightstone feel useless.

Partholonian1 votes

Half the point of Sightstone anymore is to free up the trinket slot for one of the others (often red). The trinket slot is more valuable than an ordinary item slot because the items you get in it are so insanely cheap (and, thus, efficient).

Icy Auron2 votes

That last one would be unbelievably amazing.

SpiritGear2 votes

Yes it would! but of course the down side comes with you have too use two wards in order to get a 1/4 increase in range!. but 4 wards is already realllly great soo heck yeaah! Now while amazing what would you suggest to make it balanced? if its already amazing that must mean its got a problem that makes it much more appealing than the others what could be done to keep this item in check and to make sure any other items isn't overlooked over this one?

Icy Auron1 votes

The reason I love it is because it gives health, mana, and CDR in one item. That's everything you want as a support aside from armor, MR, and MS, all of which come from other items you'll be getting anyway (boots, frozen heart, locket, etc.). It isn't so much the active that I love as it is the stats. I'm sick of HP and mana being mutually exclusive except for Catalyst and its upgrades, because then you're forced into buying one.

test account2 votes

Puh-lease. Endgame fantasies are so S4

SpiritGear3 votes

you are right TIME FOR LATE GAME FANTASIES!!!

gr8job2 votes

Honestly, this is a great idea. I always thought Ruby Sightstone was pretty lame. Hell, I'd be okay with an enchantment that just gives base health, but lets you plop an additional ward on the map. Of course, this is coming from a S2 support main who thought that plopping wards all over the map was fun and exciting, along with playing hide-and-go-peek with CV. :o)

Hoffmisc2 votes

I made a few alterations but other than that the rest of the stats are intact: https://docs.google.com/document/d/1Q-AvF1rTNVnSsnyJhfuRibEnqKPmsjYSUGuzKJq3Idc/edit?usp=sharing

If you feel like reading of course.

SpiritGear1 votes

Thanks! It's much neater now :D! and much more simple to read xD. also I like you values for the Savior better than mine I honestly didn't want the AD so its great you added more shield strength for the AD. I'll change my post with this in it Credit will be give :D. (yes I like reading!)

Hoffmisc2 votes

Yay reading, the main reason I re-wrote the post was because it was rather hard to read :P

I was kinda iffy on removing the ad from savior but I figured the shield strength could use a buff.

Edit: Just realized that, according to my link, placing a ward is a passive... Also looking at the stats Scout seems really lack-luster in comparison to the other three.

######Wanderer would be OP as fuck on Bard

SpiritGear1 votes

there its been rewritten with neat standards and I had noticed you caught the math error I made xD I added like 2000 more gold that it should have been

Hoffmisc1 votes

:D Another 'Enchantment' (Upgrade) that I would like the see would be something for ardent censer.

Hoffmisc2 votes

You might want to go back add re-copy the Scout, I forgot to add the mana but the cost is still the same.

SpiritGear1 votes

there I adjusted the values of some of the health of other items it didn't take into account the sightstones health

Mimy1 votes

I tried to read your post but it all seemed a little hard to read honestly... but..

It would defiently make it worth the buy... what if ruby sightstone increased the duration of Stealth wards AND had a unique passive to** increase your warding limits?**

when you buy it Stealth wards Max 5 Sight wards max 2

I know, it's OP but.. it would defiantly help supports who are.. sadly the only ones warding on their team.. When I play support I feel overwhelmed that I can only place 4 wards down on the map at max and no one else really helps unless they rarely pop their trinket..

Hoffmisc1 votes

It should be easier to read now :D

Mimy1 votes

Much easier.. Those enchantments do seem nice! :O they're all special for every kind of support.

The Paulrus1 votes

Honestly, the idea is good, but the stats are too low to be useful for the absurdly high gold costs. With the advent of the level 2 trinket giving 2 wards, sightstone is less of a must-have now. I made a thread on it awhile back.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/sdfAsrN4-how-to-improve-sightstones-usefulness-and-make-it-a-better-support-item

Mine cost 2400 gold and gave similar stats to Jg enchantments. I like the idea of tying them to support income items to help make them a support only item.

SpiritGear1 votes

well while keeping in retrospective the support items and other lanes Its just an additional option for supports mostly so the extra cost is to deter other lanes from purchasing them since they have low stats they wont be nearly the best buy than that too supports since they need all the extra space they can get. So if a lee sin REALLy wants to waste gold on a tier 2 support item then a crap ton of gold for an item with stats that are pretty miniscule compared to other items for him he can go for it.

Ginger9761 votes

I like this. Upgrades could be additional gp5, maybe some armor plus MR auras, an additional ward or two. Lot of possibilities.

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