New Champs: Skill-Based Meta or just Better Tech?
Heyo,
So, I'm sure you are, as I am, excited about Azir, but, since I've started playing, I've been noticing a tendency towards more mechanically intensive new champions. There have been calls from many community members, citing things like the mobility creep, phasing out older champions, and directing the game's focus from more focused on raw stats winning fights, to mechanical outplays and mobility winning fights. Many of the recent champions (Lucian, Yasuo, Gnar, Braum, arguably Jinx with her passive, and now Azir, for example) have some sort of dash or repositioning ability, and are more mechanically difficult to play than many older, more classic champions. Champions like Vel'koz, despite less movement ability, are completely reliant on skillshots, which allow for more room for outplay potential, and skill to win out over raw stats.
Or, is the recent trend not so much to favor a skill-based meta, and more just a consequence that Riot is getting better at what they're doing? It's hard to deny that every recent champion and VU just looks better, all the tech from making Vel'Koz' tentacles move, etc. It's common for programmers to build up a repertoire/portfolio of past projects that they can reference/use in future work (why try to solve the same problem twice?), so the fact that we are seeing increased emphasis on dashes and skillshots just a consequence of all the years of compounded technology giving rise to new combinations of champions?
Or is it a combination of both? Thoughts?
was a heavily experimental take on how to implement melee ADCs through active/situational defenses rather than free sustain/tankiness, and Azir looks like a mage who's legitimately dependent on defensive stats rather than situational actives (Riot's trying to wean mages off of
's active and more towards "proper" defenses when needed).
and
, for example), and quite a few hyper-mobile champions (
,
,
...), but Season 2 and even early Season 3 introduced a lot of champions with more stat-based than mechanic-based power. With League's more recent tech, and Riot's experience from past seasons, there are a lot more ways to give champions power in interesting ways, along with plans to redistribute the power of existing champions towards more active play.