The Nasus problem
Lets have a serious talk about nasus and his Unlimited stacks and unlimited stacks in general. while they can be fun more often then not they become the anti fun in any league game. especially with Nasus. with veiger and Bard the teams don't need to solely keep a eye on what i call "Nasus Time" basically a point in a game that Nasus becomes god dog and just steamrolls down the lane smiting anything in his path.
first lets compare him to the two other like him. veiger and bard.
Veiger
+unlimited stacks -needs minion farm. -needs to build for damage -only applies to ap abilities -does not do extra damage to towers. +high damage output -squishy as fk. -long cooldown/skill shot on strong damage attacks. +built in cc -one aoe skill +one point increases status
a lot of these disadvantages keep him from being completely broken same with bard
Bard
+unlimited stacks
+Does not need minion farm
-stacks from Easter egg hunt.
+can be tanky some times
-status only change every 5 points.
-does not do extra damage to towers.
-can only do extra damage with meeps.
+short cooldown
- can regen hp decent damage output +built in cc +auto attacks have slight aoe -need to build ap for decent damage -can be focused in team fights without losing
Nasus
+unlimited stacks
-needs minion farm
-single target damage
+tanky as hell
-only does damage with q
+short cooldown
+high damage output
+can regen hp
+built in cc
+one point increases status
+does extra damage to towers
+doesn't need to build for damage
+can't be focused in team fights without losing
however Nasus shares none of the problems his counterparts have. exept for the minion farm with veiger. i feel that this is somthing that needs to be addressed and soon.
now i am well aware that his q is the only thing keeping Nasus alive which his why i believe he needs a complete rework
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crying in a corner
also
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but their passives are litterally the excuse for horrible bases. And nothing really interesting.