A Statistic For CC-Heavy Champions

JVP15··4 votes·1,525 views

I was just thinking about Malphite and how useful his ult is and I though, "You know, a well times Malphite ult can seriously change a teamfight, but he really isn't recognized as the person who won the fight. There really isn't anything in the statistics menu that shows how much utility you brought (other than healing) so maybe a new stat could be added, enemies CC'd."

This was my thought process, but then as I got into things, it got a tad more complicated. There are roots, slows, knock ups, Poppy's ult, and any other type of CC that didn't come to mind. If we include all forms of CC as an option, then someone like Ashe who has a slow with her auto attack will have applied CC many more times than her support. I definitely feel like Ashe should be credited for her slows, but I feel like her she should be known for landing her ult, and so, I propose we have four new statistics:

  1. Enemies Hard CC'd This pretty much means that they can't move for a certain period of time. This would include things where they are moving, but not by their own power, like Thresh's hook and Poppy's ult, as well as things like Lux's Light Binding (which I believe is just a root) and Leona's Solar Flare (which is a full on stun). It doesn't matter how much time you CC an enemy, but it does matter how many times you CC them. This would give credit to those Thresh Hooks as well as multi man Malphite ults.

  2. Time enemies are hard CC'd This is similar to the one above, but it only counts the time enemies are hard CC'd, and not the number of times you hard CC them. This will basically tell you how much time you have locked down an enemy, and not how many times you locked down an enemy.

  3. Enemies Slowed This will tell you how many times you have slowed an enemy, but not hard CC'd them. This will include normal slows like Ashe's arrows and Rylais Crystal Scepter's effect, as well as odder things like Ahri's charm, fears, and other things that impair, but not completely stop, the enemies movement. This stat will just say how many times you have slowed your enemies.

  4. Time enemies are slowed This functions in almost the same way as the time enemies are hard CC'd, except it works with slows, charm, fears, yadda yadda yadda. This will show how much time you have slowed your enemies for.

I feel like these statistics would be a nice little addition to let the player know just how much they helped CC the enemy, partially so that supports like Leona have a statistic that other players can look at and see how good she did.

4 Comments

Malhammers1 votes

WOW...I LOVE this idea.

Everyone is so focused on Damage and K/D/A that, you as a utility player, hardly ever get and recognition for your contributions in GETTING that player fed. This idea really makes me happy and should DEFINITELY be implemented.

LordKentravyon1 votes

I want to see more stats in general these would be a great addition.

Another thing I really would want to see is damage taken before resistances. I.e. how much damage they would have taken if everything was true damage. Allow tanks to compare that to their actual damage taken so they know how effective their items were.

JVP151 votes

That's a pretty great idea! I have always wanted to know how much damage my items and shield (as Leona) protects me.

Korillo1 votes

Just go AP Malphite and you will get the recognition you desire!

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