Mundo Rework Idea

PushaShark·5/24/2017, 9:20:15 PM·1 votes·292 views

Passive - Masochism: A percentage of all damage Mundo takes after resistances is converted into a DOT effect (10/30/50 at levels 1/6/11). The DOT deals damage at a rate of 10% of his max hp per second. Additionally, Mundo gains 10 fury for basic attacking an enemy champion, and gains 10 fury per second if damaged by an enemy champion. When out of combat, fury dissipates at a rate of 25 per second.

Q - Infected Cleaver - 12/11/10/9/8 second cooldown Mundo throws his cleaver in a line, dealing 8/10/12/14/16 percent current health magic damage to the first target hit, slowing them by 50% for 2 seconds, and marking them for 5 seconds. If Mundo basic attacks the marked target, the same damage is dealt again, and the cooldown is halved.

W - Burning Agony- Toggle Passive - Mundo gains 5/7.5/10/12.5/15% movement speed towards enemies marked by his Q. Mundo burns the area around him, dealing 40/60/80/100/120 magic damage per second in an area around him. This ability damages Mundo as well. This damage counts as being damaged by an enemy champion, but not as being in combat. The passive movement speed is doubled while Burning Agony is active.

E - Sadism - 10 second cooldown For the next 4 seconds, Mundo gains 20/25/30/35/40% attack speed, and deals 1/1.25/1.5/1.75/2 to 3/3.75/4.5/5.25/6 percent of his maximum health as bonus physical damage on hit. Damage gained is based on how much fury Mundo has.

R - Adrenaline Rush - 100/80/50 second cooldown Passive - Mundo gains up to 10/20/30 damage reduction based on how much fury he has. Active - (can only be activated at full fury) Mundo regenerates 10/17.5/25 percent of his missing health every second for 10 seconds. Health about to be lost due to Masochism is counted as missing health.

My intent with this was to solidify Mundo's strengths of dealing damage while building tanky, being fast as hell, and running being a nightmare to deal with for carries. To balance the changes in these areas, his poke has been nerfed, and his true potential requires him to stay in a fight for extended periods, aided by his passive. Hopefully this will make him play more like a juggernaut/fighter, rather than a tank that hits R, rights clicks the adc, then watches Mundo run headfirst into the enemy team.

11 Comments

Glîtchy5/24/2017, 9:27:51 PM1 votes

Or just not make him do stupid damage while being a super tank

zlumpy5/24/2017, 11:58:31 PM1 votes

Instead of doing more damage on second Q why not have him gain something like super crazy HP regen bonus on enemy champ hit or cs. Like a successful cs or hitting a marked champ yields 500% to regen effects.

That way he still has sustain in lane while using hp as a damage resource and it pairs with the ult nerf of only being active at max fury.

Also they could always play around with attack animations for buffs like: left and right hand cleavers that have alternating effects passively so you have to keep track of which is hitting when. Maybe left cleaver life gain on hit right cleaver armor shred or damage mitigation debuff

PearPearadox5/25/2017, 12:14:24 AM1 votes

Passive - Masochism: A percentage of all damage Mundo takes after resistances is converted into a DOT effect (10/30/50 at levels 1/6/11). The DOT deals damage at a rate of 10% of his max hp per second. Additionally, Mundo gains 10 fury for basic attacking an enemy champion, and gains 10 fury per second if damaged by an enemy champion. When out of combat, fury dissipates at a rate of 25 per second.

10% of his max hp per second 10% of his max hp per second 10% of his max hp per second 10% of his max hp per second

4000 HP mundo 400 damage per second