So with the minions spawning 15 seconds sooner...
Are jungle camps spawning 15 seconds faster too??? If not, then I'll never get a leash again....
Are jungle camps spawning 15 seconds faster too??? If not, then I'll never get a leash again....
What did you do, come make a forum thread right at the end of the sentence that said minions are spawning 15 seconds faster? Because, at least where I looked, jungle camps spawning faster WAS THE VERY NEXT FUCKING LINE.
I was in a hurry when I read it... I think I was at work.
Yes, they do. It's at 1:40 now instead of 1:55.
Well you won't have to worry about ever having a leash as long you buy some new Gunnar Gaming glasses to help improve your gameplay.
Yes, every camp has a 15-second faster spawn as well. I think it's to lower the amount of Level 1 cheese & warding that some people pull out, and because it gets boring waiting for 2 minutes.

Hallelujah.
Probably not. I'm pretty sure it's intentional because of abuse cases where champions were starting a camp and because of minion timing they could teleport toplane and still have an experience advantage over an opponent who did the traditional lane start. There is nothing the opposing champion can do to prevent his opponent from starting a camp and getting permanent kill pressure in lane due to getting level-ups first. All they could do was start a camp themselves, and not only can some champs not start a camp on their own, but they might not be able to because their jungler needs a leash or needs the camp.
If you have ever faced an already gimmicky toplaner like
or
who starts a camp and gets level ups 15 seconds before you do and becomes even more overwhelming to deal with then you would know why this is a good change.
Also from what I have seen, nerfed jungle damage and new jg starting items should mean leashes aren't even necessary anymore. Hell I have seen jungle
start Krugs without a leash and clear entire red side with 90% HP thanks to new items, so hopefully junglers will be able to start on their own S6.
They also adjusted the amount of xp gained from each camp to prevent the top laner lvl 2 cheese. I believe it's set up that laners will no longer gain lvl 2 from a single camp, but with the jungle items giving bonus xp now, junglers will hit lvl 2 with one camp. Granted, I'm not 100% sure about the numbers, but I see no other reason why they would change the xp values on all camps, then give bonus xp (instead of bonus gold) on jungle items.
That is indeed how it works however you still will hit level 2 from a single minion dying in your lane if you REALLY care about hitting level 2 that fast. It was nerfed but is still a...."decent" option nonetheless since it still gives you a moderate exp lead over your opponent if they do not perfectly freeze your lane at level 1.
How the fuck does riven do it? She can barely clear a camp with smite and a leash.
Anyone can clear wolves. If she starts Krugs it doesn't matter how low she gets because she just recalls and heals anyway. She can afford to burn a couple of potions during the fight since she will buy them back anyway, and she's in it for the xp not the gold since her level 2,3, and 6 powerspikes are insane.
To be fair camps are easier now too, so you should be fine only getting a leash from the support.
The monsters do indeed spawn earlier, can confirm as a tester.
I'm gonna have to
to red buff in order to set the boxes soon enough 
They planned to make the early movement speed last longer, or move faster or something as well. Trust me, I read it on the internet.
AWAY WITH YOU DEMON SPAWN
Any nerf to shaco, intentional or otherwise is always gladly accepted
ill gibe you a leash b0ss
I believe the intention is to make laners miss more CS if you try to double jungle with top or let bot take one of your camps.
They do spawn faster as well, but I'd probably prepare for some bad leashes in the beginning anyways as everyone forgets about the quicker spawn and are not in position.
I'm not sure if it's a good thing or a bad thing to be honest/
RIP
