Banning champs feels like a waste of time now, with so many being overpowered
You get 6 bans a game which hardly makes a dent in the 140+ characters that are in the game. Trying to ban your counter is one thing, however so many champs have the ability to just spiral so far out of control if your team makes a few wrong moves that banning them seems so necessary.
Champs I am referring too are basically any champ that can benefit from sated devourer or rage blade.
- Yi, Jax, Shyvana, Kayle, Udyr and Warwick.
Next you have Assassins that can easily 1 shot any champ when they roam, so you feel the need to ban some of these.
Zed, LeBlanc, Ahri, Ekko and in some cases Annie.
Now you have the disgusting tanks that never seem to die, yet have high damaging ults that completely change games.
Darius, Malphite, Ammumu, Nasus, Fiora, Gragas, Poppy
Now you have you're ridiculous ADC's....which are not a huge problem, but some just need to be banned due to Riot overcompensating them (looking at you Kog)
- Kogmaw, Lucian, Corki ( mid and ADC viable is a pain in the ass) (maybe Vayne).
And finally some supports that people feel are just all around too good
Tahm, Soraka, Blitz (1 lame pull can decide a game in the late stages),
So those are champs just off the top of my head; 25 of them, without even factoring in you might want to ban any of your counters, ie Malz, Katarina, Viktor, Talon, Lux, Quinn, Yasuo......and so on.
When it comes to banning now, it seems pointless. The few champs you can pick don't seem to be able to make a huge outcome in the game since so may other champs exist that completely make the game imbalanced. The only hope you have is the players you are against just don't have a wide champ pool to play / choose from.