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Solution for balancing Conqueror and Tank matchups

Shädäm··4 votes·3,579 views

Conqueror is supposed to be an option for bruisers to fight/win tank matchups. The problem is definitely that in non-tank matchups, this rune can get too poverful, and this is why its getting nerfed to a state where its balanced vs squishy laners, but weak vs tanks. Now it has come to a point where it just makes some champs (champs which werent supposed to use it because had better options Akali Hecarim Katarina ) into an annoying unkillable healcreep that just ignores your defense stats.

There is one overly simple solution:

Bring back Giant Slayer, adjust its effect and make it a Keystone instead of Conq. Voila. Its finally a Keystone thats not an obvious best option in every matchup for some champs. It also would be a Keystone thats only worth picking up Versus tanks. It should be a Keystone with a simple mechanic, because Conqueror is just so complicated and overtuned compared to other simple ones like Fleet, Electrocute or Comet/Aery (which by the way are one of the best ones) A Keystone that doesnt become more significant than item builds or the champ itself, but a minor effect that adds something to the designated roles and completes them.

2 Comments

xelaker2 votes

The real solution to all the awful ideas is to go back to the old mastery system that didn't add 400 balance issues with every patch.

Shädäm1 votes

It would comply to the conservative players, which is probably the majority, but it goes against Riot's pace of constant advancing. I also agree that the Keystones can feel too much, but reverting the old system is something that most likely will never happen.

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