Early surr - ARURF

Shädäm·6/29/2018, 4:50:30 PM·2 votes·600 views

ARURF just as all the other All Ranodom gamemodes is a coinflip. Although its a fun gamemode, having no control in the game is never enjoyable. In ARAM the early surr is 8 minutes. Just because its in the RIft, ARURF shouldnt be different.

Im not a babyraging player that has been tilted in his last few games, I love URF, and unlike most of my teammates, I try to grab every minute to enjoy the game. Even if the game is a loss, you can stil do something fun, but there is always a borderline, over which its literal abuse.

An example. 15 minute game, 61 kills on the enemy team. It's URF, no big deal. But 16 kills only in the spawn doesnt sound much fun. Just make some calculations. 16 kill, thats 3 times the team size. Not to mention 2 of my teammates left the game (so they get spawn protection), so 3 of us were respawning and dying repeatedly for 5 times, with 30 sec respawn timers. And the game wasnt lasting 15 minutes.

https://ibb.co/frkksJ

This is abuse. But in this case, you cannot blame the enemy team (even if they refuse to end, just to abuse). The point of surrendering in these games is to prevent getting abused or held hostage in a game (imagine getting a 5 premade enemy that refuses to end for 40+ minutes). Considering that most of my URF games dont last for 15 minutes (either win or lose), we can say that the losing team had literally no chance of surrendering. Riot knows this, this is the reason for 8-minute ff in ARAM but for some reason they didnt think of this in ARURF, where an unlucky teamcomp can cause much more unenjoyable games.

Additionally: Dont hate ARURF. Many players do. Even if you lost really bad, its just a fun gamemode after all, with no impact on your rank, and losing in a fun gamemode - especially AR gamemode - doesnt reflect your game performance. Dont take them so serious

[slayer-pantheon-thumbs]

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