So were the new runes made for faster games with more damage and faster play times?
Just noticing that Champions are dying very fast (huge increase in burst), Tower are dying faster, and it seems if you have more damage you win in team fights even if have good tanks and team comp.
Just played an ARAM match that was basically over at 6minutes due to the enemy team having all AD/AP carries and being at our main base at that time(actually ended in 11minutes due to them stalling but could have been over before 10minutes).
Curious if anyone else is noticing this. I've seen a few similar posts, but it's honestly making this game less fun then what it used to be. Making me question if I should keep playing.