Just some tiny complaints about Sett
First off, let me say, I love his design and stuff, looks like a good and worthy Juggernaut. Tested and played him on the PBE, and he's great.
The only problems I have are with his Q and W, Knuckle Down and Haymaker. The problems aren't with the damage, it's with something else.
It's that he lacks an in-combat heal, and his sustain comes via Regen ala
,
and the current form of
, along with a rapidly decaying shield on his W. Even Morde's doesn't decay as fast as Sett's! I've tolerated increased Regen as sustain because the three above already had it. However, most of the others have a in-combat heal.
: Heal on Outer Blade of Q.
: Heal every time a Tentacle hits an enemy champion.
: Heal every time a unit near him dies.
: Literally free Life-steal.
: Heal for % of damage on Champions.
: Granted, he has to build it up via damage, but he can consume the W shield for a partial heal.
: Heals every time he hits someone with his Q. It's small, but it's nonetheless THERE.
So why does Sett get left out, when the other NEW (By that I mean NON-VGU) Juggernaut,
, DID get one?
So, here's an entirely experimental suggested change to maybe fix that, and a slight alteration to his W's decay rate.
His passive already tells you that you need to try and land his Right-handed punches as they are more powerful, so here's what I thought of.
Instead of increased Regen, his Q gains an in-combat heal for a % of his missing health. BUT, the requirement is that he land BOTH of the empowered punches of his Q to GET that heal.
The thing I visualize is something like
's Grey Health. Landing the Left-handed punch shows how MUCH he will heal, landing the Right-handed one GETS the heal. The idea to deny it would to be to get away from him before he can land that Right-handed punch.
Remember, this is just MY idea. Others are free to suggest their own as well.
As for the W, the only change I would make is SLIGHTLY slow down the Decay rate on the Shield after expending your Grit. It decays so fast that it's often all gone only after finishing the animation of USING the ability. I suppose it's to insinuate good timing on the USE of it, and I can see that, but like I said above, even Morde's shield (Both before and WHILE he's using it) doesn't decay as fast as Sett's does.
So there it is. Just an idea or two to change him up slightly, as IMHO, increased Regen (Even if, at least based on how it looks, you can't put Sett's on cooldown like Mundo's) is a very flat and uninspired method of Sustain/Survivability like how Juggernauts are supposed to have. It's actually something I wish would change (And hopefully will with
's upcoming VGU for him) for
as much as I love him, and
as well.
Other than that, I'm looking forward to some Fisticuffs. Thank you for reading, GL and HF in your games.
can't fix.