How to fix Zac by secret good player

Silas··2 votes·337 views

Base MS from 335 to 345

Health cost of all spells from 4% to 3%

Stretching Strike now retrieves any chunks it hits

Let's Bounce! no longer has a cast time, damage increased from 140 / 210 / 280 to 180 / 250 / 320, but subsequent bounces on a target down to 40% from 50%

this will place him in a steady 50-50.5% winrate within 2 days where he should reside as a tank champion.

possible base resistance buffs

7 Comments

Radnar the bold1 votes

Are you an undercover player? dude you just gave away who you are! they are gonna hunt you down now! RUN MAN RUN

Silas1 votes

u wot

MohawkBird1 votes

Zac is actually pretty strong though. I like the idea of stretching strike picking up blobs though.

Silas2 votes

nah he's really bad lol his viability is a misconception. ask any "good"/high elo zac player and they'll tell you all the same thing. no one plays the guy because hes outclassed and is susceptible to every cc and mobility spell, all while needlessly killing himself when he hits a spell, and doing no damage. the fact that his kit is literally 100% reliant on his E which is so ridiculously unreliable (you can blow on him mid air to invalidate him for the rest of the fight) spells his garbage winrate across all elos. tanks should never have a dumpster winrate. terrible champion design on riot's part, but it can be fixed.

also: tank jungle item no longer gives cdr or resistance (zac has no kit resistances, armor was vital- actually cinderhulk in its current state is an overall nerf to him) and visage is a mere 10%

MohawkBird1 votes

I play Zac and I never seem to have a problem playing him. Sure he is susceptible to CC, but his damage isn't terrible and he bring decent CC to the team.

Silas1 votes

blatantly put any players you play with including yourself are basically intermediate bots

MarkedOfKane1 votes

I always thought that if he is below 50%/40% health, his blobs wont fly under his opponent's feet

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