Cleaner numbers/normalization of Marksmen's armor
As we all know, ADC's are pretty balanced at the moment, but why not take it a step further,I present you my graphs/spreadsheet:
https://docs.google.com/spreadsheets/d/11TpmyGsYVQUnfpfXTw9QC-bD25B48-mx9Ez2u1P44ZU/edit?usp=sharing
Why? I'm a person that likes cleaner numbers (I expect there are more like me) , works on a similar project , and because free time. Quick notes:
- Kalista: As a 45% winrate champ the 3 armor buff will give her a notch in the right direction.
- Corki: Has a low winrate, and the armor that's taken won't help, but he needs other kind of buffs.
- Teemo: To compensate a bit for the late game armor lost, increase health per level by 3 and he'll be in around the same spot.
- Kindred: To compensate for the early game armor lost , increase base health by around 15 and she'll be in around the same spot.
On reddit didn't have a huge succes,maybe I can get a discussion here?