[{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=qAffoMlF,comment-id=00000000,timestamp=2019-07-20T06:13:33.042+0000)
You do realize they just rebuffed him to make him even more bs against immobile champs than he was before without even fixing the problem of him being unable to deal with mobile champs in the first place.
Riot is gonna keep going through this cycle until he gets reworked or they come to their senses and realize that buffing the slow on his q just makes him oppressive against immobile champs...
Them buffing his q slow to compensate his w nerfs was how we got into this mess in the first place.
His auto q auto was all he had to lock down champs for his teammates before they escape, an akali is not gonna sit still and look pretty for him to auto her 3 times, meanwhile these "nerfs" arnt gonna stop him from bullying matchups that he already wins now that he got rebuffed.
If your way of "balancing" tahm kench is by making him more into a rock paper scissors champ then that's just absurd.
(Part where I explain why he is stronger against immobile champs, and how losing his q stun into w didn't do anything)
Pre 9,14 tahm kench had a 2 second slow and 1.5 second stun on q along with 4 second cd at max rank, now he is at 3 second slow with 2 second stun and 5 second cooldown at all ranks...
**That's 1/3d increase to his cc with only a 1/4th increase to his cooldown
**
Funny part about how his q stun into w devour? Its actually inferior to just continually autoing, yep his w did less damage than just continuing to auto and stun enemies with his q....so having the stack removal on his q didn't really do anything to stop him from bullying immobile champs either, w was just for outplay when he needed longer cc but his stun is longer now so ^_^
his dps is slightly lower, his cc is marginally better, and his survivability is more consistent..
Where are your nerfs now....he was only nerfed against mobile champs and buffed against everything else. Is this balanced? Or is this even more unfair.
They removed the melee hit box, they nerfed the magic damage from his passive, so that nerfs his early damage, they Did buff his later game by giving an extra 1%, they did Buff the Q CC but they nerfed the CD an ability he normally maxes first, they removed the stun on his W, They did buff the early damage, but nerfed it later ranks,
they nerfed the Shield amount by more than half on his early levels, but in return against poke it heals him.
So he normally maxes this last.
so if is delt 100 damage from a melee champion, he will only get 45 Hp on a shield(from 80.)
However he will heal 20HP now, from his 16HP. So This weakens his shields in favor for sustains, meaning you can all in him more as anyone.
SO, hes better at sustaining, at the cost of damage across the board, CC is Lowered in favor for stickiness. I dont see how you think this was a buff. his win rate top lane decreased heavily, He loses to a lot more melee match ups then hes winning them. His support role now has a better win rate then his Top lane. which should be saying something.