Sated Devourer
Sated Devourer on certain champs and when strategically used on most bruiser type champs is the most insanely broken item in the game. It doesn't remotely bring viability to farming jg players like Yi or Noct it makes them unstoppable killing gods as soon as they get jg plus 2 items. Which happens around 27-30 minutes. Even a champ like kayle with the right itemization my E autos for around 600 depending on resists / armor. So 1200 dmg aoe auto attacks? Plus lets say 4-500 splash from two targets in teamfights... which goes up to 1k per extra target... So the primary target is taking 3200 damage and with an attack speed of 2.5 You can almost get kayle to 10k dps in teamfights to your primary target, the others take alot of dps but its too variable to explain it in a short post.
A lot of champs have wierd effects like that. Could you imagine the damage a sated devourer ekko would do? He does a % of your missing hp in damage to you on every auto. Tank Ekko with only a devourer for offense would still be near the highest dps in the game (non devourer champions).
This part im not so sure about I haven't had time to test it yet to get it and get the working results into the simulator but for theory sake:
Imagine a champion like wukong building a sated, hydra and triforce. At a damage of 100 (Just so we can follow the flow of math obviously base ad + 105 is higher than 100)... So at a damage of 100 He would trade you like this (ill add fake spell damage to keep the numbers easily followable)
E - 100 Auto - 100 Rav - 60 Dev - 60 Q - 100 Auto for 100 ( from the q ) Rav - 60 Dev - 60 Triforce - 200
Bonus from Sated IF IT AFFECTS TRIFORCE ill be checking it shortly and give an update Rav - 60 Dev - 60 Triforce - 200
So a simple E Auto Q would deal 1160 damage... Only 580 to a target with 100 armor and MR but still.
Well i'm off to find more untested broken edge cases to exploit. I have a theory that applying udyr first hit Q while sated is ready to be applied to the next attack may double Q's damage.
Try not to spam this post as i'd like to keep my updates fairly close together.
My recommendation is that RIOT find a different way than bonus damage to make AA Farm JG relevant in the current meta. i'll need to do more testing but similar to the option that the Lee Sin's of the jg. A jg version of bork since all AA seem to use that or ghostblade may be the most fitting option for them.
