Sated Devourer

tsetberg··2 votes·1,309 views

Sated Devourer on certain champs and when strategically used on most bruiser type champs is the most insanely broken item in the game. It doesn't remotely bring viability to farming jg players like Yi or Noct it makes them unstoppable killing gods as soon as they get jg plus 2 items. Which happens around 27-30 minutes. Even a champ like kayle with the right itemization my E autos for around 600 depending on resists / armor. So 1200 dmg aoe auto attacks? Plus lets say 4-500 splash from two targets in teamfights... which goes up to 1k per extra target... So the primary target is taking 3200 damage and with an attack speed of 2.5 You can almost get kayle to 10k dps in teamfights to your primary target, the others take alot of dps but its too variable to explain it in a short post.

A lot of champs have wierd effects like that. Could you imagine the damage a sated devourer ekko would do? He does a % of your missing hp in damage to you on every auto. Tank Ekko with only a devourer for offense would still be near the highest dps in the game (non devourer champions).

This part im not so sure about I haven't had time to test it yet to get it and get the working results into the simulator but for theory sake:

Imagine a champion like wukong building a sated, hydra and triforce. At a damage of 100 (Just so we can follow the flow of math obviously base ad + 105 is higher than 100)... So at a damage of 100 He would trade you like this (ill add fake spell damage to keep the numbers easily followable)

E - 100 Auto - 100 Rav - 60 Dev - 60 Q - 100 Auto for 100 ( from the q ) Rav - 60 Dev - 60 Triforce - 200

Bonus from Sated IF IT AFFECTS TRIFORCE ill be checking it shortly and give an update Rav - 60 Dev - 60 Triforce - 200

So a simple E Auto Q would deal 1160 damage... Only 580 to a target with 100 armor and MR but still.

Well i'm off to find more untested broken edge cases to exploit. I have a theory that applying udyr first hit Q while sated is ready to be applied to the next attack may double Q's damage.

Try not to spam this post as i'd like to keep my updates fairly close together.

My recommendation is that RIOT find a different way than bonus damage to make AA Farm JG relevant in the current meta. i'll need to do more testing but similar to the option that the Lee Sin's of the jg. A jg version of bork since all AA seem to use that or ghostblade may be the most fitting option for them.

6 Comments

Reprom2 votes

Patch 5.5 = item 3717 Shyvana

Patch 5.13 = item 3931 Shyvana

What will come next?

tsetberg1 votes

Maybe they will make cinderhulk viable by adding a bonus 1 armor and magic resist per bonus hp gained by the item and a passive thornmail that deals 100% of damage taken every third time you are hit as true damage to the enemy nexus.

tsetberg1 votes

Or they could go with the korean / chinese game model and limit the amount of daily games you can play unless you pay IP to keep playing.

However my most logical guess and this will come true. League will go towards the direction of Heroes of the Storm. If you notice how shockingly linear all champions are becoming especially in terms of item choices. Item buying is merely symbolic of earning gold. Which eventually riot will see that lack of customization leads to games ending faster and faster as smaller gold discrepencies cause larger gaps in team power. They will do away with the gold and item mechanic and in Heroes of the storm fashion it will become a button masher like noobs playing marvel vs capcom or any Blizzard Entertainment game.

Dusty Rodgers1 votes

Is it viable on Hecarim? i really need to win more games.

tsetberg1 votes

I don't play him much does he benefit from any passives when he auto attacks? From my testing the bonus on triforce didnt activate on sated. However if you play champions that proc ravenous hydra it double procs during sated attacks.

tsetberg1 votes

So it didnt proc triforce at least I wasnt able to notice either the number or bonus damage on udyr but it does make udyrs E go off every other attack instead of every third attack.

It may double proc the first hit on Q but it may just override the first one with the second one. But I did figure out from testing that 1 the window to activate the sated proc is extremely small. However one thing to note from testing is that it is not a magical proc it is a no damage additional auto attack at least it seems that way. It could be that when it says procs on hit effects it means ability or passive counters too. This means that in my next tests Vayne and Caitlyn should do massive amounts of damage. Runaan Sated Caitlyn should Headshot every auto attack when attacking 3 targets and Vayne should proc her W every 2 hits instead of 3.

Vayne's does work I couldn't get things to live long enough to test caitlyn but if vayne's works hers would work.

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