The new masteries

ULTRA RAMOOSE·11/11/2015, 8:12:40 PM·3 votes·483 views

Take away from customization and make it "pick our combined masteries or nothing" As a rammus only player I hate the new jungle items, it takes like 20-50 hits on a minion to clear a camp, I used to rely on the old Ranger's trailblazer to help clear camps, now I get to lay wards down or use a jungle assassins item which is next to useless on me.

To those still playing this game; GL HF

8 Comments

Nivloc11/11/2015, 8:17:46 PM1 votes

Yeah, I miss ranger's too. But it was seen as a crutch that was a necessary buy for some junglers just to survive. They removed it so something more meaningful can be built, and the junglers that needed the crutch will likely be buffed. Eventually. Cause rito.

Sir Hammerlock11/11/2015, 8:37:06 PM1 votes

Removal of Ranger's Trailblazer, RIP Jg Leona, Jg Vayne & Jg Karthus

catgrill11/12/2015, 5:52:57 AM1 votes

What runes are you running? I dont really care for the new items, Rammus has great sustain anyways. What really ticked me off as a Rammus player is the cdr changes in the masteries. Cdr is no longer an offensive mastery and you are required to waste points for useless masteries

catgrill11/12/2015, 5:14:29 PM1 votes

run attack speed reds and quints. armor yellows. 6 cdr blues and 3 mr blues. You're one of the best rammus players and you complain about sustain?

catgrill11/12/2015, 6:52:25 PM1 votes

You almost cut me with your edges there. Congrats on solving your sustain problem you've had for 3 years