My suggestion as to how to make counter-jungling/ farming more necessary for junglers

Skullthorn··1 votes·891 views

Recently a fair few people have started to feel that a core part of jungling, counter-jungling, is significantly less viable due to the changes the game has seen over the past year or two IE emphasis on ganking junglers, more objectives to control etc. Here's my suggestion:

Nerf jungle enchantments, then have most large monsters offer a minor stat buff to champions that have a permanent smite (no spell book shenanigans), plus a brief haste after killing an enemy's camp (1.5 seconds-ish). The latter can certainly be added, since poacher's dirk existed once.

This way, to maximise the success of a gank, a jungler should aim to take specific camps before making a move. Gromp could give adaptive force, wolves a small movement speed buff, etc. These would also allow farming junglers to develop an advantage in their own way, since the buffs will allow them to clear a bit faster as well.

This would also making counter jungling more valuable/ viable. It would weaken the enemy jungler's skirmish power, plus the haste would allow a faster retreat. Lastly, I would say that Krugs and Scuttle in their current state offer enough value as is, and don't need any changes. The gold and river control respectively offer enough value alone.

7 Comments

AIQ3 votes

Reduce camp re-spawn times. Balance the XP of Red side vs Blue side. Camps that are invaded (taken by the enemy) have 15-20% increased re-spawn timers.

Buff Jungle items to normal item status and make the following change.

Only one champion may have smite. That "right" is giving to the jungler in champion select. The jungler must give up that right to change roles to another player making them the jungler. Both parties must agree.

This is to prevent laners from taking jungle items once they are buffed and Riot wont have to worry about it.

Pyrosan2 votes

literally every single jungle main is complaining about how shit jungle is and you want to make it even more counter-jungle heavy while nerfing the enchantment items

make counter jungling more valuable/viable

HUH??

IT'S LITERALLY THE MOST COMMON THING

Teh Song1 votes

What I've been being told by jungle mains of the internet is that taking out camps, be it on your side or the enemies, isn't worth it at this point. Like the xp is so low that counter jungling is worthless because you won't get any xp from the camps you stole and the enemy hasn't lost any xp from losing those camps. Then they outlevel you because when you went to steal a camp they ganked a lane.

Pyrosan1 votes

[{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=pnWhdAGh,comment-id=00000000,timestamp=2019-08-06T16:17:55.199+0000)

What I've been being told by jungle mains of the internet is that taking out camps, be it on your side or the enemies, isn't worth it at this point. Like the xp is so low that counter jungling is worthless because you won't get any xp from the camps you stole and the enemy hasn't lost any xp from losing those camps. Then they outlevel you because when you went to steal a camp they ganked a lane.

Counterjungling is what I'm experiencing and hearing the most about, camps aren't worth all too much EXP wise and junglers usually can't take krugs which have an EXP debuff to get to the juicy amount of EXP they have on their next spawn without sacrificing not being able to match the enemy JG for scuttle

If you wanna do krugs route your toplaners probably gonna die and spam ping you and with that lead you've basically lost your topside jungle

laners losing lane = you lose your jg enemy jg getting ahead = you lose your jg die at any point = you lose your jg and get even further behind

there's little to no comeback point for junglers whereas midlaners can be 0/5 and still have options to remain in the game

Buckeye20021 votes

please God no, I hate counter jungling and my junglers that do it and never gank......And cry because I cant help them when I'm pushed in with no mana.......

Teh Song1 votes

What if I want to take spellbook on a jungler? Poor me gets a Riot enforced disadvantage of being gyped out if jungle buffs because of a rune?

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