So I notice there is some confusion revolving around Taliyah and her previous state.

inplane··9 votes·743 views
http://imgur.com/orc6qKe

A lot of people thought that the W change was in fact a BUFF. But hold your horses now. Lets take a moment to look at what the Old W had and what the New W has.

Old W:

  • Had a Cooldown of 16 / 14 / 12 / 10 / 8.

  • Was able to change throwing directions midcast.

  • Had an accurate targeting reticle.

  • Had maximum range cast, meaning timing would not be thrown off from casting out of range.

  • Was able to knock people upwards, a safe choice when assisting allies.

  • Acted like a smaller version of Cho'Gath's Q with more flexibility (Y'know. Our good buddy Cho who we all know and love).

New W:

  • Has a Cooldown of 16 / 15 / 14 / 13 / 12.

  • Not able to change directions midcast. Is locked when cast.

  • Has an inaccurate targeting reticle that forces user to use muscle memory.

  • Does not have maximum cast range, forcing Taliyah to walk to designated range if cast out of range.

  • Unable to knock people upwards, which may result in discord among team coordination.

  • Targets like Viktor's E and Rumble's R, but does not act like the two, resulting in a foreign feel in terms of control.

Alright. Lets take a breath and look this over. I know what most of you are thinking. "But she can knock people into the minefield earlier and do other neat things that she couldn't do before!"

Yes. That is true. Partially true. Why is that? It's because W was not the suspect of Taliyah's innate clunky playstyle. It was her Lockout Mechanic. Whenever she cast W, every other skill would be disabled INCLUDING item Actives. Hated as it was, it was eventually removed.

Now. Lets go back to her W. It seems like her Old W has the upper hand, no? Had a lower cooldown, had an accurate reticle, and had overall better flexibility. I'll put some emphasis on flexibility because as a Disruption mage, Taliyah needs that flexibility and freedom to be able to fill that niche. Restrictions would only make her play in a binary way, but that's another story.

Okay. I know some of you are still going, "But she can knock people into the minefield earlier and do other neat things that she couldn't do before!"

Again it's not her W. It's the Lockout. I see a lot of people confusing W and pointing fingers at poor Old W because it was noticeable. Lockout was kind of behind the scenes screwing over Old W. It was what made her odd to play for so many. I still do miss it so, but I suppose moving on is a part of this game.

So seeing how much Old W had that New W doesn't, wouldn't it be logical to change it back? Nerfing through limiting options should not be the method of nerfing. It just makes the champion unwelcoming to play. How about we change it back, but keep the party pooper Lockout locked out for good? I think it would make her feel a lot better to play overall due to how people can do more things with it.

8 Comments

Calabok1 votes

I agree, nerf Talyah

Dynikus1 votes

If her W remained how it was before but with the lockout removed, it would have been completely broken. They had to nerf it because they removed the lockout. She's already incredibly strong right now, and is pick/ban in the lcs. buffing her wouldn't make much sense.

inplane2 votes

{quoted}

If her W remained how it was before but with the lockout removed, it would have been completely broken. They had to nerf it because they removed the lockout. She's already incredibly strong right now, and is pick/ban in the lcs. buffing her wouldn't make much sense.

Nerfing through removing the utility she once had is a bad design choice. It doesn't make sense because she leans to the Utility side of things.

I know I didn't specify this, but the reason why she is so strong is because of her 50% bonus damage to minions on her Q, not her E W combo that is avoidable through simple preempting. Too much power is in her Q, which should be nerfed. Spamming Q is optimal, but it is dull mechanically. She can kill all 3 mage minions at level 1 with 1 Q. At level 1. At level 6? Oh my goodness. Clear the entire wave 10x faster than the opposing laner and instantly roam with little to no chance of following. Without the 50% bonus damage against minions, she wouldn't be very good in her current state.

It's more like a QoL change. She's just regaining what she once had. It wasn't game breaking and it makes sense. Making her clunkier isn't a good way of nerfing.

crippler381 votes

I wouldn't mind having the lockout back but I mostly just want a better targeter for the ability, instead of just the arrow a circle with an arrow would help me use it better because I always end up slightly missing it because I don't have internalized the size of the circle yet.

Just got her a bit ago so I never tried her before the change, a shame.

inplane1 votes

{quoted}

I wouldn't mind having the lockout back but I mostly just want a better targeter for the ability, instead of just the arrow a circle with an arrow would help me use it better because I always end up slightly missing it because I don't have internalized the size of the circle yet.

Just got her a bit ago so I never tried her before the change, a shame.

She had to play more patiently before 6.14 because of Lockout, but the reward was very high if you took advantage of bad positioning.

A better reticle is why I propose this change. That and to give her the freedom they unintentionally removed. The Old W had the little fine tuned features that had Taliyah feel smoother than she is right now (I played her a lot before so I know. It's blatant to me among other things about her kit). Lockout was a skill-based mechanic that people probably aren't ready for. Bringing a small QoL change wouldn't hurt too much.

XeroKimo1 votes

I've played less games since the W changes with Taliyah, and every time I've played her, I've found that I've been landing less W's compared to before, I still can't tell whether it's because of the cast change or how now it appears after you've casted the direction, but honestly even with the few games that I've played with her new W, I pretty much hate it.

LSmaster161 votes

Mostly agree, I feel like putting lockout back in, at least on e and then putting some damage back into e would be nice. Then maybe tone down the q damage to minions and she would be in a pretty good spot.

inplane1 votes

{quoted}

Mostly agree, I feel like putting lockout back in, at least on e and then putting some damage back into e would be nice. Then maybe tone down the q damage to minions and she would be in a pretty good spot.

I feel like that would be the ideal changes because then she wouldn't be so oppressive in lane and regain that "high risk, high reward" playstyle she once had. Lockout on E would justify it's high damage and still allow her to cast other skills during W, making her feel more fluid.

As of right now, she's just a Q spam bot who can roam extremely fast. Kind of like TF on steroids. Her W and E are expendable in higher elo because of how weird it is to chain them together, especially against a competent opponent who knows the matchup.

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